What changed
0 fixes0 additions1 change0 removals
changedIt's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is to allow all game-play modes and difficulty levels to fairly share the same leaderboards, which are visible from the main menu. This actually seems to be working pretty well so far. It's working across difficulty levels because in easy mode, it's not possible to rack up chain & speed bonuses quite as fast. That means that scoring doesn't have to be artificially manipulated. So far this appears to be working for local co-op as well thanks to shared health. Co-op is currently harder than single player... enough so that I'm still investigating possible difficulty tweaks to balance it out a bit... but ultimately am hoping to find a one-size fits all solution that remains as fair as possible and errors in favor of single player. Thanks again for your support and hopefully we'll get another build out soon!
Horde Of Plenty changes
changedIt's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is to allow all game-play modes and difficulty levels to fairly share the same leaderboards, which are visible from the main menu. This actually seems to be working pretty well so far. It's working across difficulty levels because in easy mode, it's not possible to rack up chain & speed bonuses quite as fast. That means that scoring doesn't have to be artificially manipulated. So far this appears to be working for local co-op as well thanks to shared health. Co-op is currently harder than single player... enough so that I'm still investigating possible difficulty tweaks to balance it out a bit... but ultimately am hoping to find a one-size fits all solution that remains as fair as possible and errors in favor of single player. Thanks again for your support and hopefully we'll get another build out soon!
It's been awhile since the last update, so just wanted to let you all know that there are more features and fixes in the pipeline for this year. Local co-op is in development and may be exposed as an experimental feature in an upcoming build. A current goal is to allow all game-play modes and difficulty levels to fairly share the same leaderboards, which are visible from the main menu. This actually seems to be working pretty well so far. It's working across difficulty levels because in easy mode, it's not possible to rack up chain & speed bonuses quite as fast. That means that scoring doesn't have to be artificially manipulated. So far this appears to be working for local co-op as well thanks to shared health. Co-op is currently harder than single player... enough so that I'm still investigating possible difficulty tweaks to balance it out a bit... but ultimately am hoping to find a one-size fits all solution that remains as fair as possible and errors in favor of single player. Thanks again for your support and hopefully we'll get another build out soon!