HomeGamesUpdatesPricingMethodology
Steam News18 May 20188y ago

Horde Of Plenty 2018.5.18.1

FIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way. FIXED: Rare condition where loot spawned incorrectly.

Full notes

Full Horde Of Plenty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedFIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way. FIXED: Rare condition where loot spawned incorrectly. FIXED: Player was restarting with the wrong weapon when dying with that weapon. FIXED: Quality was defaulting to the lowest possible setting. Quality will now default to the intended middle setting. Note: Developer's opinion here... There's not a huge benefit to increasing the quality past this point... some, or the option wouldn't be there... but the downside is that there may be areas (indoors) where the game plays over 200fps and others where it dips below 60fps, and this is a game that should be played at 60fps if possible. But if you have the latest and greatest beast rig, you're probably fine to try any quality setting you want.

Horde Of Plenty changes

changedFIXED: Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way. FIXED: Rare condition where loot spawned incorrectly. FIXED: Player was restarting with the wrong weapon when dying with that weapon. FIXED: Quality was defaulting to the lowest possible setting. Quality will now default to the intended middle setting. Note: Developer's opinion here... There's not a huge benefit to increasing the quality past this point... some, or the option wouldn't be there... but the downside is that there may be areas (indoors) where the game plays over 200fps and others where it dips below 60fps, and this is a game that should be played at 60fps if possible. But if you have the latest and greatest beast rig, you're probably fine to try any quality setting you want.

FIXED

Vibration/Rumble was too weak on some controllers. Every hit to the player should be felt, but not in a distracting way.

FIXED

Rare condition where loot spawned incorrectly.

FIXED

Player was restarting with the wrong weapon when dying with that weapon.

FIXED

Quality was defaulting to the lowest possible setting. Quality will now default to the intended middle setting.

Note

Developer's opinion here... There's not a huge benefit to increasing the quality past this point... some, or the option wouldn't be there... but the downside is that there may be areas (indoors) where the game plays over 200fps and others where it dips below 60fps, and this is a game that should be played at 60fps if possible. But if you have the latest and greatest beast rig, you're probably fine to try any quality setting you want.

Source

Steam News / 18 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.