Full notes
Full Horde Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello. This update brings a lot of item buffs and other balance improvements. All of these are basically a result from the heated weekly competitions which brings the metagame to the surface!
What changed
- Balance
- Gameplay
- Maps
- Fixes
- Compatibility
- Events
Horde Hunters changes
General
Item buff: Heatseeker - Can also stun elites for 3s
Item buff: Golden Heart - The gold amount will now increase on each use
- Item buffTreasure Map - Does not expire anymore, fixed gold amounts but also gives consumable(s)
Item buff: Poor Man's Trinket - Additional damage bonus with more gear of that level (includes weapons and items)
Item buff: Salt - Additional max health on each use
- Item buffCalming Stone - Longer lasting consumables by percentage amount (used to be fixed amount of seconds)
Item buff: Iron Plates - Also chance to absorb damage completely
Item buff: Pirate Hat - Also increases the duration of Wine and Ale
Item buff: Frequent Buyer Card - Also gives cashback on all level up purchases
Item buff: Farmers Oats, Axe Sharpening Stone, Dog Treat, Cat Nail File, Priest Beads - Additional bonus with bigger party
Item buff: Blood Transfusion Set has better base value (0.1 -> 0.15)
Item buff: Chaos Stone has better base value (2 -> 3)
Item buff: Diploma has better base value (5 -> 10)
Party member special items are always available on loot rotation and not only when you own said party member
Elite sorcerer's pentagram (the one that curses you) won't work inside the Protective Dome anymore
Player gets 2s invincibility whenever pushed back by force e.g. by elite or explosion
Suicider enemies will show a red circle indicator for the bomb radius briefly before explosion
The so called "one-shot protection" feature (save from a death blow dealing at least 10 damage) cooldown reduces with higher max health. New message shows when it happens and what the current cooldown is
Weapon maxed out "damage" upgrade is greater for melee weapons - 10% instead of 5%
Superball critical damage removed (was 1.5x)
Added more specific description for poison damage
Previous weekly winner is not eligible for the daily bonus multiplier
Bugs
Vortex placement was not working with a controller
Elite challenge missions could be created too close to Road wall making the space too tight
Challenge mission elite could spawn another challenge mission when pushed too far from the original one
Dog bonus "Loot Worth +15%" was not working
Altar sacrifice for gold did not count for total collected gold stat (and score)
Source
Changelog.gg summarizes and formats this update. How we read updates.
