Full notes
Full Horde Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello. I looked into fixing a couple of bugs but jumped to change a few other things as well. Not surprising one bit. The weekly early bird multiplier didn't last for long but hopefully in this new incarnation it will fare better.
What changed
- Gameplay
- Events
- Maps
- Performance
Horde Hunters changes
General
"Early Bird" weekly multiplier bonus changed to a "Daily Bonus" - a random base total multiplier between 1.01-1.2x is set daily for the weekly challenge
Weekly challenges can have fixed seeds i.e. everyone will play the exact same map with same building locations etc. (yes, next week we'll totally give this a go!)
All party members stick a bit closer to player and will sooner join the group if left behind
Cat will attack enemy that is closest to player (used to be random)
Bugs
Game crash "bool argument is unset" on normal maps if elites exists when boss battle begins
Early bird multiplier bonus applied to all maps not just the weekly one
Wishbone extra reward was lost if you chose to level up later
Wishbone extra reward increased every time when using reroll
Wishbone extra reward could be rewarded on reroll despite not having extra reward before
End screen level up rewards stat was skewed due to adding other events to it
Investment Seminar local event could popup when the bank is out of funds
Source
Changelog.gg summarizes and formats this update. How we read updates.
