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Steam News8 June 202628d ago

v. 1.1.4 - Now available in 6 more languages

It has been almost a year since the last update, and what started as a behind-the-scenes engine and library upgrade ended up becoming a much larger update than I originally planned. The biggest addition is localization.

In this update1

Full notes

Full Horde Hunters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions14 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Store
  • Maps
changedIt has been almost a year since the last update, and what started as a behind-the-scenes engine and library upgrade ended up becoming a much larger update than I originally planned.
addedThe biggest addition is localization. Horde Hunters is now available in 6 additional languages, which turned out to be a lot more work than expected, but I’m really happy to finally have it in the game. During the process, the GUI also got a lot of extra attention. It should now look better, feel clearer, and be more approachable overall.
addedOf course, adding and testing all of this meant spending a lot of time playing the game again. Coming back to it after a while was honestly a lot of fun, and as you can see from the notes below, I also took the opportunity to make some gameplay and content additions, balance tweaks, and general improvements.
changedLastly, Horde Hunters will be part of Steam Bullet Heaven Fest 2026, which starts today. During the event, the game will be available at its biggest discount yet: -45%.
addedChangelogLocalization added for German, Finnish, Chinese (Simplified), Portuguese (Brazil), French and Japanese
addedChangelogAdded North Macedonia and Japan flags to leaderboards
Rune buff: +30%+40%Rune buff: + increased, buff

Horde Hunters changes

changedIt has been almost a year since the last update, and what started as a behind-the-scenes engine and library upgrade ended up becoming a much larger update than I originally planned.
addedThe biggest addition is localization. Horde Hunters is now available in 6 additional languages, which turned out to be a lot more work than expected, but I’m really happy to finally have it in the game. During the process, the GUI also got a lot of extra attention. It should now look better, feel clearer, and be more approachable overall.
addedOf course, adding and testing all of this meant spending a lot of time playing the game again. Coming back to it after a while was honestly a lot of fun, and as you can see from the notes below, I also took the opportunity to make some gameplay and content additions, balance tweaks, and general improvements.
changedLastly, Horde Hunters will be part of Steam Bullet Heaven Fest 2026, which starts today. During the event, the game will be available at its biggest discount yet: -45%.
addedLocalization added for German, Finnish, Chinese (Simplified), Portuguese (Brazil), French and Japanese

It has been almost a year since the last update, and what started as a behind-the-scenes engine and library upgrade ended up becoming a much larger update than I originally planned.

The biggest addition is localization. Horde Hunters is now available in 6 additional languages, which turned out to be a lot more work than expected, but I’m really happy to finally have it in the game. During the process, the GUI also got a lot of extra attention. It should now look better, feel clearer, and be more approachable overall.

Of course, adding and testing all of this meant spending a lot of time playing the game again. Coming back to it after a while was honestly a lot of fun, and as you can see from the notes below, I also took the opportunity to make some gameplay and content additions, balance tweaks, and general improvements.

There is also now a feedback form link in the main menu. Please use it to send me any feedback about the translations, the update, or anything else related to the game. With the base of the game feeling solid again, further updates are definitely possible.

Lastly, Horde Hunters will be part of Steam Bullet Heaven Fest 2026, which starts today. During the event, the game will be available at its biggest discount yet: -45%.

Thanks for playing, and I hope you enjoy the update!

Changelog

General

  • Localization added for German, Finnish, Chinese (Simplified), Portuguese (Brazil), French and Japanese

  • Added North Macedonia and Japan flags to leaderboards

  • Added 2 new rune reward options

  • Free upgrades in shop are equipped automatically

  • Character max level raised from 15 to 20

  • Character customize: Can add points to starting gold

  • Character customize max points adjusted: gold 150, health 100, stats 50%

  • Item buff: Poison Extract 1s -> 2s

  • Item buff: Bracelets minimum 25% -> 50%

  • Item buff: Poor man's trinket base value 40% -> 60%

  • Consumable buff: Vortex will explode in the end

  • Consumable buff: Ducklings (from Duck) will fly further and there's a varying amount of them

  • Consumable buff: Cow will also stun enemies outside the blast area for 3s

  • Rune buff: +3 -> +4 gold for every enemy killed with {consumable}

  • Rune buff: +30% -> +40% primary weapon damage during the night

  • Rune change: Whenever you use a {consumable}, release a chicken -> {animal}

  • Event buffLocal events at bandits, library and mine have increased their average yield
  • Event buff: Barracks assembly also reduces party member prices by 10%

  • Bandits will display the total gold gained for clarity and not just the extra

  • Leap slam change: Add +1s invulnerability after jump

  • Map displays radiuses in proper scale

  • Player health, energy and level up notice draws on top of everything but goes transparent when near enemy

  • Some late stage flyby enemies will carry explosives

  • Flyby enemies will no longer count towards the enemy count that hurts the player when inside the mine

  • Flyby "Big Boy" scales reward over time and spawns in more numbers

  • Difficulty curve is slightly easier in the 7-10 min mark

  • Defend and Rescue mission radiuses are initially larger

  • Defend mission kill target scales on difficulty

  • Mission gold rewards scale up as you play longer

  • Important event messages will stay visible until over e.g. bank deposit or night time

  • All weapons that auto-fire are more accurate as the projectiles predict enemy movement

  • New feedback button on the main menu that takes you to a web form

  • Removed following settings: text size, icon size, zoom level, hide hit numbers on low fps

Fixes

  • Leaderboard player country information was missing/broken because of an expired Geolocation service

  • Enemies and objects could go briefly invisible when using mage's force field ability

  • Ale Drinker power-up had the wrong icon (same as Wineist)

Source

Steam News / 8 June 2026

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