In this update1
Full notes
Full Horde Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Store
- Maps
Horde Hunters changes
It has been almost a year since the last update, and what started as a behind-the-scenes engine and library upgrade ended up becoming a much larger update than I originally planned.
The biggest addition is localization. Horde Hunters is now available in 6 additional languages, which turned out to be a lot more work than expected, but I’m really happy to finally have it in the game. During the process, the GUI also got a lot of extra attention. It should now look better, feel clearer, and be more approachable overall.
Of course, adding and testing all of this meant spending a lot of time playing the game again. Coming back to it after a while was honestly a lot of fun, and as you can see from the notes below, I also took the opportunity to make some gameplay and content additions, balance tweaks, and general improvements.
There is also now a feedback form link in the main menu. Please use it to send me any feedback about the translations, the update, or anything else related to the game. With the base of the game feeling solid again, further updates are definitely possible.
Lastly, Horde Hunters will be part of Steam Bullet Heaven Fest 2026, which starts today. During the event, the game will be available at its biggest discount yet: -45%.
Thanks for playing, and I hope you enjoy the update!
Changelog
General
Localization added for German, Finnish, Chinese (Simplified), Portuguese (Brazil), French and Japanese
Added North Macedonia and Japan flags to leaderboards
Added 2 new rune reward options
Free upgrades in shop are equipped automatically
Character max level raised from 15 to 20
Character customize: Can add points to starting gold
Character customize max points adjusted: gold 150, health 100, stats 50%
Item buff: Poison Extract 1s -> 2s
Item buff: Bracelets minimum 25% -> 50%
Item buff: Poor man's trinket base value 40% -> 60%
Consumable buff: Vortex will explode in the end
Consumable buff: Ducklings (from Duck) will fly further and there's a varying amount of them
Consumable buff: Cow will also stun enemies outside the blast area for 3s
Rune buff: +3 -> +4 gold for every enemy killed with {consumable}
Rune buff: +30% -> +40% primary weapon damage during the night
Rune change: Whenever you use a {consumable}, release a chicken -> {animal}
- Event buffLocal events at bandits, library and mine have increased their average yield
Event buff: Barracks assembly also reduces party member prices by 10%
Bandits will display the total gold gained for clarity and not just the extra
Leap slam change: Add +1s invulnerability after jump
Map displays radiuses in proper scale
Player health, energy and level up notice draws on top of everything but goes transparent when near enemy
Some late stage flyby enemies will carry explosives
Flyby enemies will no longer count towards the enemy count that hurts the player when inside the mine
Flyby "Big Boy" scales reward over time and spawns in more numbers
Difficulty curve is slightly easier in the 7-10 min mark
Defend and Rescue mission radiuses are initially larger
Defend mission kill target scales on difficulty
Mission gold rewards scale up as you play longer
Important event messages will stay visible until over e.g. bank deposit or night time
All weapons that auto-fire are more accurate as the projectiles predict enemy movement
New feedback button on the main menu that takes you to a web form
Removed following settings: text size, icon size, zoom level, hide hit numbers on low fps
Fixes
Leaderboard player country information was missing/broken because of an expired Geolocation service
Enemies and objects could go briefly invisible when using mage's force field ability
Ale Drinker power-up had the wrong icon (same as Wineist)
Source
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