HomeGamesUpdatesPricingMethodology
Steam News20 March 20251y ago

HOMESICKNESS — Developer Insight

Special thank you to celesware and Sam Schulthies Hello everyone! Thank you for all the support on the HOMESICKNESS Steam page.

Full notes

Full HOMESICKNESS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedAs previously mentioned, HOMESICKNESS has been in active development over the past year, starting in mid-2024 and remaining consistently in development until now.
changedWorking on this game entirely alone as a solo developer has taught me many things, and I am very glad I've been able to pull this off. Work will continue over the coming months, and though I can't give a definitive release date at the moment, my rough estimate is mid to late May. However, take this with a grain of salt, as it is not set in stone; just my approximate deadline.
changedI want this project to fully live up to its concept, its purpose, and its goal of telling a deeply intricate, psychological tale. And ultimately, to be a solid game, with tons of gameplay working perfectly in harmony with its story and concept; without sacrificing the focus of either.

Special thank you to celesware and Sam Schulthies

Hello everyone! Thank you for all the support on the HOMESICKNESS Steam page. I've been working pretty much daily over the past year to get to this point, leading up to 2025.

To give some more developer insight into this process, I wanted to write this entry; not only as the Steam page's first announcement but also to discuss my overall approach to this game and what I aspire to achieve with this solo-made project.

As previously mentioned, HOMESICKNESS has been in active development over the past year, starting in mid-2024 and remaining consistently in development until now.

As already explained on the main Steam page, one of the core intentions of this project is to explore nostalgia through an abstract, surreal canvas that extends to every layer of the game itself.

This has been carefully thought out, and overall, I am confident in saying that it has been achieved to its potential. There is so much I'd like to talk about and so much I'd love to go into detail on when it comes to this game's core story and layer of ambiguity, but I aim to save what is, to me, one of the most important aspects of this game for the full release.

Every element of the game has been designed to work dynamically as a whole, serving as meaning for many of its inner themes and intricacies. And as of right now, the game is actually very close to completion!

If I had to give a rough estimate, I'd say about 80% of the game as a whole is complete. I am mainly in the polishing phase at this point, though there is still quite a bit left to do, far beyond the polishing phase.

Working on this game entirely alone as a solo developer has taught me many things, and I am very glad I've been able to pull this off. Work will continue over the coming months, and though I can't give a definitive release date at the moment, my rough estimate is mid to late May. However, take this with a grain of salt, as it is not set in stone; just my approximate deadline.

This is, above all else, a deeply passionate project; one that I've poured so much of myself into. I can't wait for it to finally be released and for all the work to come to full fruition. I'm excited to share more, and I can't wait for everyone to play it!

As an adequate way to close off this post, I want to once again thank everyone for all the support given. This project has put my entire skillset to the test, drawing from years of developer knowledge. I've had to come to terms with so much as the sole developer of this project, but I promise it will absolutely live up to everything it is setting out to do.

I want this project to fully live up to its concept, its purpose, and its goal of telling a deeply intricate, psychological tale. And ultimately, to be a solid game, with tons of gameplay working perfectly in harmony with its story and concept; without sacrificing the focus of either.

More news soon over the course of time! :)

Source

Steam News / 20 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.