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Steam News24 October 20196y ago

Holodance V0.9.1: Halloween, Modding, and all the Beta-Updates

Working a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta.

Full notes

Full Holodance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Compatibility
  • Events
  • Gameplay
  • UI and audio
changedWorking a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta . Our last update to the default-branch that most people are playing on was ... O.M.G.! - more than a year ago, on 25 June, 2018 .
addedWe still did update the alphadev and beta-branches more or less frequently but that means that all of you who don't feel like playing betas and alphas of an Early Access game have been missing out not only on major new features but also on important bugfixes. SORRY!
changedFor Halloween , we obviously want all of you to have the Spooky Town that we first released to the beta- and alphadev-branches on October 13 . And we want none of you to play on a version that's more than a year old (you still could, if you wanted, on the previous-branch that we keep just in case something breaks really badly for anyone ... but really, you shouldn't!)
changedSpooky TownMost importantly, this version has a seasonal Arena for the spooky season called Spooky Town. If you don't like blood, or ghosts, or giant pumpkins, this one is not for you. You'll still want to play this version of the game - just don't go to Spooky Town because it would give you nightmares. But if you want to punch, or slice, or shoot ghosts before they punch you, we got you covered.
addedSpooky TownI'm honestly not quite sure what to do with this after Halloween, so make sure to let us know in the comment section. Should Halloween stuff only be available during Halloween? Or should we simply add this to the Free Mode Arena selection, maybe to be unlocked with a not-too-hard to reach accumulated score? I'm open to all suggestions.
addedNew Avatar SystemIf you followed the news (you better!), you already know that we have added a lot of new Avatars and streamlined the whole thing. Especially for Halloween, we added a few spooky ones: A Halloween monster called Methus, a shaman rat called Peter, an ice golem called Torog, and finally, the Dark Angel some of you may have seen ages ago in our first Avatar system teasers. Those will definitely stay in the game as they are.

Holodance changes

changedWorking a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta . Our last update to the default-branch that most people are playing on was ... O.M.G.! - more than a year ago, on 25 June, 2018 .
addedWe still did update the alphadev and beta-branches more or less frequently but that means that all of you who don't feel like playing betas and alphas of an Early Access game have been missing out not only on major new features but also on important bugfixes. SORRY!
changedFor Halloween , we obviously want all of you to have the Spooky Town that we first released to the beta- and alphadev-branches on October 13 . And we want none of you to play on a version that's more than a year old (you still could, if you wanted, on the previous-branch that we keep just in case something breaks really badly for anyone ... but really, you shouldn't!)
changedMost importantly, this version has a seasonal Arena for the spooky season called Spooky Town. If you don't like blood, or ghosts, or giant pumpkins, this one is not for you. You'll still want to play this version of the game - just don't go to Spooky Town because it would give you nightmares. But if you want to punch, or slice, or shoot ghosts before they punch you, we got you covered.
addedI'm honestly not quite sure what to do with this after Halloween, so make sure to let us know in the comment section. Should Halloween stuff only be available during Halloween? Or should we simply add this to the Free Mode Arena selection, maybe to be unlocked with a not-too-hard to reach accumulated score? I'm open to all suggestions.

Working a lot on our upcoming game Beat the Rhythm (and porting most of the improvements immediately to Holodance for you to play with them), I apparently got a little confused between Beat and Beta. Our last update to the default-branch that most people are playing on was ... O.M.G.! - more than a year ago, on 25 June, 2018.

We still did update the alphadev and beta-branches more or less frequently but that means that all of you who don't feel like playing betas and alphas of an Early Access game have been missing out not only on major new features but also on important bugfixes. SORRY!

For Halloween, we obviously want all of you to have the Spooky Town that we first released to the beta- and alphadev-branches on October 13. And we want none of you to play on a version that's more than a year old (you still could, if you wanted, on the previous-branch that we keep just in case something breaks really badly for anyone ... but really, you shouldn't!)

Spooky Town

Most importantly, this version has a seasonal Arena for the spooky season called Spooky Town. If you don't like blood, or ghosts, or giant pumpkins, this one is not for you. You'll still want to play this version of the game - just don't go to Spooky Town because it would give you nightmares. But if you want to punch, or slice, or shoot ghosts before they punch you, we got you covered.

I'm honestly not quite sure what to do with this after Halloween, so make sure to let us know in the comment section. Should Halloween stuff only be available during Halloween? Or should we simply add this to the Free Mode Arena selection, maybe to be unlocked with a not-too-hard to reach accumulated score? I'm open to all suggestions.

New Avatar System

If you followed the news (you better!), you already know that we have added a lot of new Avatars and streamlined the whole thing. Especially for Halloween, we added a few spooky ones: A Halloween monster called Methus, a shaman rat called Peter, an ice golem called Torog, and finally, the Dark Angel some of you may have seen ages ago in our first Avatar system teasers. Those will definitely stay in the game as they are.

Also, if you have the Valve Index controllers, almost all the avatars support full finger tracking. To a certain degree, this also works with Oculus Touch but it's best with the Index controllers.

Modding

This had been on the list for a really long time, and what we have now is really just the beginning: The arenas Trippy Tunnels and Zero Distraction now support text-file based modding, so you can replace textures, skyboxes, change the lighting and some of the geometry in Zero Distraction (to make it very distracting), tunnel effects based on the combo in Trippy Tunnels, and postprocessing effects in both Trippy Tunnels and Zero Distraction.

If you create mods that you want to share with the community, you can upload them to holodance.mod.io. For instructions, go here: Modding Holodance / Beat the Rhythm.

This is obviously still quite barebones but it already is quite powerful. Eventually, we'll let you build your own Arenas, including gameplay- and audio-reactive logic, your own Avatars (we'll also support the VRM format, but native avatars will obviously be better integrated into the game, e.g. with audio-reactive effects), weapons (for punching, slicing and shooting) and

Source

Steam News / 24 October 2019

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