What changed
0 fixes2 additions2 changes0 removals
- Compatibility
- Gameplay
- Events
changedWe're about to push one of the biggest updates in the history of Holodance to the main branch before Halloween, to celebrate this spooky season with all of you! And you can already try it on the beta-branch and help us find any issues that may still be in there (in addition to the ghosts and gore we put in there intentionally).
addedFor Halloween, we'll have a completely new Arena, called Spooky Town . And spooky, it is! In that special Halloween Arena, you can punch ghosts, or slice them, or shoot them.
addedAnd to make it all more fun to show off, we also completely redesigned our Avatar system and added a whole bunch of new avatars, including a few ones that fit the spooky season: A Halloween monster called Methus , a shaman rat called Peter , an ice golem called Torog , and finally, the Dark Angel some of you may have seen ages ago in our first Avatar system teasers. The new Avatar system fully supports Index Controllers and no longer requires calibration when you only use controllers (for full body tracking with Vive trackers, calibration is still needed).
changedIf you haven't opted in to a beta branch before, this guide will be useful: Opting In and Out of Steam Client and Product Betas (navigate to section Product Betas ). You can use either beta or alphadev, those are now in sync (we've had this version on alphadev for about a week, with a few updates already).
Holodance changes
changedWe're about to push one of the biggest updates in the history of Holodance to the main branch before Halloween, to celebrate this spooky season with all of you! And you can already try it on the beta-branch and help us find any issues that may still be in there (in addition to the ghosts and gore we put in there intentionally).
addedFor Halloween, we'll have a completely new Arena, called Spooky Town . And spooky, it is! In that special Halloween Arena, you can punch ghosts, or slice them, or shoot them.
addedAnd to make it all more fun to show off, we also completely redesigned our Avatar system and added a whole bunch of new avatars, including a few ones that fit the spooky season: A Halloween monster called Methus , a shaman rat called Peter , an ice golem called Torog , and finally, the Dark Angel some of you may have seen ages ago in our first Avatar system teasers. The new Avatar system fully supports Index Controllers and no longer requires calibration when you only use controllers (for full body tracking with Vive trackers, calibration is still needed).
changedIf you haven't opted in to a beta branch before, this guide will be useful: Opting In and Out of Steam Client and Product Betas (navigate to section Product Betas ). You can use either beta or alphadev, those are now in sync (we've had this version on alphadev for about a week, with a few updates already).
We're about to push one of the biggest updates in the history of Holodance to the main branch before Halloween, to celebrate this spooky season with all of you! And you can already try it on the beta-branch and help us find any issues that may still be in there (in addition to the ghosts and gore we put in there intentionally).
For Halloween, we'll have a completely new Arena, called Spooky Town. And spooky, it is! In that special Halloween Arena, you can punch ghosts, or slice them, or shoot them.
And to make it all more fun to show off, we also completely redesigned our Avatar system and added a whole bunch of new avatars, including a few ones that fit the spooky season: A Halloween monster called Methus, a shaman rat called Peter, an ice golem called Torog, and finally, the Dark Angel some of you may have seen ages ago in our first Avatar system teasers. The new Avatar system fully supports Index Controllers and no longer requires calibration when you only use controllers (for full body tracking with Vive trackers, calibration is still needed).
Speaking of teasers ... a video says more than a thousand words and is also more entertaining to watch. So here goes:
Please help us test this version so Halloween won't be spooky because of any bugs we may have missed.
If you haven't opted in to a beta branch before, this guide will be useful: Opting In and Out of Steam Client and Product Betas (navigate to section Product Betas). You can use either beta or alphadev, those are now in sync (we've had this version on alphadev for about a week, with a few updates already).