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Steam News1 December 20205y ago

Holodance 1.4 is here!

While still primarily working on the upcoming beatmap editor, we have fixed a few things, added a few things and it's time to push these things to the default channel for everyone to play with!

Full notes

Full Holodance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions1 change0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
  • Events
fixedWhile still primarily working on the upcoming beatmap editor, we have fixed a few things, added a few things and it's time to push these things to the default channel for everyone to play with!
fixedEDIT 2020-12-05: Just a tiny hotfix (1.4.1) because using finger pointing to control the YUR watch was broken; this is now fixed: You can control the YUR watch using your index finger tip but we needed to change how clicking works in the general UI because we needed drag'n'drop to work much better than it did for the beatmap editor (which is still WIP and not included in this build). That change broke finger pointing.
fixedEDIT 2020-12-06: Another tiny hotfix (1.4.2): The scrollbars e.g. in Streamer Mode jumped when clicking. They no longer do. Also, opening Streamer Mode in VR threw exceptions in the logs until Streamer Mode was activated via the checkbox. No more exceptions are being thrown in that case.
addedLIV SDK 1.5 - Improved Streamer ModeOne very awesome feature that LIV introduced with their new 1.5-SDK is that games can now control the LIV-camera. So now you can use Streamer Mode in Holodance together with LIV much more easily. Obviously, changing camera perspectives in LIV only works with their avatars (not with greenscreen composited Mixed Reality) - but still that's a major step forward.
addedNew Game ModesSeems like every rhythm game had it since forever, now we have it, too: Life energy that you lose when you miss notes, and gain when you catch notes. The default in Holodance stays at No Fail but when you disable this, you can now fail sessions early when you miss too many notes. We also have Sudden Death for those who want to full combo a map. When that is active, the first note you fail fails the whole song, so you can retry a little more quickly.
addedNew Game ModesOne area where this new feature caused quite a few headaches was with modding: You can mod the post processing effects for the Arenas Trippy Tunnels and Zero Distraction. The result was that in those, there was no feedback when you were losing energy. This is now solved with a new state lowEnergy . For full documentation, check out the Holodance modding guide on mod.io .

Holodance changes

fixedWhile still primarily working on the upcoming beatmap editor, we have fixed a few things, added a few things and it's time to push these things to the default channel for everyone to play with!
fixedEDIT 2020-12-05: Just a tiny hotfix (1.4.1) because using finger pointing to control the YUR watch was broken; this is now fixed: You can control the YUR watch using your index finger tip but we needed to change how clicking works in the general UI because we needed drag'n'drop to work much better than it did for the beatmap editor (which is still WIP and not included in this build). That change broke finger pointing.
fixedEDIT 2020-12-06: Another tiny hotfix (1.4.2): The scrollbars e.g. in Streamer Mode jumped when clicking. They no longer do. Also, opening Streamer Mode in VR threw exceptions in the logs until Streamer Mode was activated via the checkbox. No more exceptions are being thrown in that case.
addedOne very awesome feature that LIV introduced with their new 1.5-SDK is that games can now control the LIV-camera. So now you can use Streamer Mode in Holodance together with LIV much more easily. Obviously, changing camera perspectives in LIV only works with their avatars (not with greenscreen composited Mixed Reality) - but still that's a major step forward.
addedSeems like every rhythm game had it since forever, now we have it, too: Life energy that you lose when you miss notes, and gain when you catch notes. The default in Holodance stays at No Fail but when you disable this, you can now fail sessions early when you miss too many notes. We also have Sudden Death for those who want to full combo a map. When that is active, the first note you fail fails the whole song, so you can retry a little more quickly.

While still primarily working on the upcoming beatmap editor, we have fixed a few things, added a few things and it's time to push these things to the default channel for everyone to play with!

EDIT 2020-12-05: Just a tiny hotfix (1.4.1) because using finger pointing to control the YUR watch was broken; this is now fixed: You can control the YUR watch using your index finger tip but we needed to change how clicking works in the general UI because we needed drag'n'drop to work much better than it did for the beatmap editor (which is still WIP and not included in this build). That change broke finger pointing.

EDIT 2020-12-06: Another tiny hotfix (1.4.2): The scrollbars e.g. in Streamer Mode jumped when clicking. They no longer do. Also, opening Streamer Mode in VR threw exceptions in the logs until Streamer Mode was activated via the checkbox. No more exceptions are being thrown in that case.

LIV SDK 1.5 - Improved Streamer Mode

This is a really big one: In our Streamer Mode, you could let the game automatically switch the camera perspectives for you based on the rhythm of the song since around 2016. We even have an (undocumented) OBS-automation that lets the game switch between different OBS scenes so you could automagically switch between our Streamer Mode and a LIV-composited Mixed Reality mode.

One very awesome feature that LIV introduced with their new 1.5-SDK is that games can now control the LIV-camera. So now you can use Streamer Mode in Holodance together with LIV much more easily. Obviously, changing camera perspectives in LIV only works with their avatars (not with greenscreen composited Mixed Reality) - but still that's a major step forward.

While working on that, I got so annoyed that our Streamer Mode can only be controlled via the flatscreen that I finally pulled it into VR. Another item that got stuck on my list for way too long finally done*!

Here's a video of both in action:

*(file browser didn't make it into this release - but it's almost done now)

New Game Modes

Seems like every rhythm game had it since forever, now we have it, too: Life energy that you lose when you miss notes, and gain when you catch notes. The default in Holodance stays at No Fail but when you disable this, you can now fail sessions early when you miss too many notes. We also have Sudden Death for those who want to full combo a map. When that is active, the first note you fail fails the whole song, so you can retry a little more quickly.

One area where this new feature caused quite a few headaches was with modding: You can mod the post processing effects for the Arenas Trippy Tunnels and Zero Distraction. The result was that in those, there was no feedback when you were losing energy. This is now solved with a new state lowEnergy. For full documentation, check out the Holodance modding guide on mod.io.

Also, for proper support of BSMG-maps, we had added a uniform 4x4 grid a while back. Now you can select this also for osu!-beatmaps.

BSMG Mapping Extensions

Holodance doesn't have spatial quantization of events by default: Notes can arrive at any location, and with any rotation. So, we probably should have supported this right from the start but we didn't. Now we do. For more info, see Mapping Extensions and Extended Mapping.

Story Mode: Levels 3 and 6 -

Source

Steam News / 1 December 2020

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