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Steam News12 July 20205y ago

Holodance 1.3.2: Leaderboard Polishing, Challenge Me

Leaderboards One issue with the combined leaderboards was that there was no way to see which weapon another player used, and whether they played with just one hand, two hands, hands and head, or maybe even with feet.

Full notes

Full Holodance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • Maps
changedLeaderboardsOne issue with the combined leaderboards was that there was no way to see which weapon another player used, and whether they played with just one hand, two hands, hands and head, or maybe even with feet. So now we have two icons in the leaderboards that make this information obvious. Here's a screenshot:
addedLeaderboardsAlso, in the global leaderboards, you can now click other players to see where they are with progress.
addedChallenge Me - Finally!Aside of the beatmap editor, this is probably the feature I was yearning for myself more than any other. Finally, it's there: After playing a session, you can now click "Challenge Me" to make that map appear for other players in Quick Access / Popular / Challenge Me. We used to have a forum for this , and a Discord channel (#challenge-me) . Now it's integrated right into the game. At last!
addedPatch Notes in DetailLeaderboards: Added tracked appendages and weapon icons to entries to make it easier to see with which mechanic a score was achieved.
addedPatch Notes in DetailCalorie Based Leaderboards: These were "per style" but that was actually not a very good way to approach it because for fitness, you want to know what's possible and then adapt the play-style accordingly. Plus, this added a lot of leaderboards for each map. So now, the fitness leaderboards are also "any style".
changedPatch Notes in DetailLeaderboards: The rank change was broken in almost all leaderboards, plus we needed room for the tracked appendages and weapon icons. So for now, the rank changes are gone and may return at some later point in time.

Holodance changes

changedOne issue with the combined leaderboards was that there was no way to see which weapon another player used, and whether they played with just one hand, two hands, hands and head, or maybe even with feet. So now we have two icons in the leaderboards that make this information obvious. Here's a screenshot:
addedAlso, in the global leaderboards, you can now click other players to see where they are with progress.
addedAside of the beatmap editor, this is probably the feature I was yearning for myself more than any other. Finally, it's there: After playing a session, you can now click "Challenge Me" to make that map appear for other players in Quick Access / Popular / Challenge Me. We used to have a forum for this , and a Discord channel (#challenge-me) . Now it's integrated right into the game. At last!
addedLeaderboards: Added tracked appendages and weapon icons to entries to make it easier to see with which mechanic a score was achieved.
addedCalorie Based Leaderboards: These were "per style" but that was actually not a very good way to approach it because for fitness, you want to know what's possible and then adapt the play-style accordingly. Plus, this added a lot of leaderboards for each map. So now, the fitness leaderboards are also "any style".

Leaderboards

One issue with the combined leaderboards was that there was no way to see which weapon another player used, and whether they played with just one hand, two hands, hands and head, or maybe even with feet. So now we have two icons in the leaderboards that make this information obvious. Here's a screenshot:

Also, our calorie-based leaderboards were also "per style" which didn't really make sense, so these are now also combined. Usually, you'll want to know how a player achieved a certain burnrate, and so keeping the styles separate was really in the way. It isn't anymore.

Also, in the global leaderboards, you can now click other players to see where they are with progress.

Challenge Me - Finally!

Aside of the beatmap editor, this is probably the feature I was yearning for myself more than any other. Finally, it's there: After playing a session, you can now click "Challenge Me" to make that map appear for other players in Quick Access / Popular / Challenge Me. We used to have a forum for this, and a Discord channel (#challenge-me). Now it's integrated right into the game. At last!

Patch Notes in Detail

  • LeaderboardsAdded tracked appendages and weapon icons to entries to make it easier to see with which mechanic a score was achieved.
  • Calorie Based LeaderboardsThese were "per style" but that was actually not a very good way to approach it because for fitness, you want to know what's possible and then adapt the play-style accordingly. Plus, this added a lot of leaderboards for each map. So now, the fitness leaderboards are also "any style".
  • Leaderboards: The rank change was broken in almost all leaderboards, plus we needed room for the tracked appendages and weapon icons. So for now, the rank changes are gone and may return at some later point in time.

  • Global Leaderboards

    You can now click the players on the global leaderboard to see their game progression.

    One important thing to know about this

    The leaderboard ranks shown there are rank when that player last played, so they may differ from the current leaderboard rankings.

  • Challenge Me: After a session, you can now activate the "Challenge Me" toggle. When activated, the map you just played shows up for other players in Quick Access / Popular / Challenge Me. Use this to challenge other players to beat you on the leaderboard.

  • Leaderboards: Leaderboards by default only show the best entry for each player. If you have previously achieved a higher score than in the current session, there will be two entries by you: Your top entry and the current entry. Leaderboards have a little circle on the top right - if you want to show the all scores by every person, just activate it.

  • Finetune Gameplay

    Bugfix, Particle Effects was accidentally wired up with Timing Lasers.

    That had two nasty effects

    1. The obvious, you could not change Particle Effects with the Toggle.
    2. During initialization, the value from Particle Effects was written into Timing Lasers, causing those to be activated. We rarely want those activated, so that was pretty bad.

Source

Steam News / 12 July 2020

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