Full notes
Full Holoception update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
New Update is Live! [0.2.19]
We have been very busy this week improving Holoception based on all the feedbacks and reviews we received!
We focused mostly on fully Reworking the First Person Locomotion and we refactored the Camera System accordingly.
The Vignetting System has been improved and is now Smooth and more Subtle.
The Combat has been improved as well. Now enemies can lose their props if you hit or shoot those directly
We also fully reworked the Bindings for the Vive Wands. We replaced most click actions to Gestures to make it feel a lot more natural and responsive. See Video below to get a better overview.
A few Halloween Props are also part of this update :)
Crashes due to the Physics issues and Enemies Glitching have now been fixed.
Overall physics has been improved and many smaller bugs and issues fixed. See #changelog for more details.
We would really love to get your feedback on the new Locomotion System so we can improve it further!
**0.2.19** --------- Features and Improvements -------- - FULLY REWORKED 1ST PERSON LOCOMOTION - Refactored and Improved Camera System and Locomotion System - Snapping of Camera now is based on where the player is and looks - No more needed to stay at the center (Careful with your surroundings) - Smooth Vignette effect for zooming/rotating/moving - Vive Wands: Fully Reworked Inputs (see new boards) - Vive Wands: Use swipe Gesture to Zoom in and Out - Dropped props from enemies now rescale to the player scale - Can now detach enemies props (hats, weapons) by shooting or hitting them - Facial hair (breaths and moustaches provide less protection) - HALLOWEEN Props: Pumpkin Hat and Scythes (only in Simulator mode) - Delay with Loading Ring on Wrist Watch to prevent opening menu by accident
--------- Bug fixes -------- - Fixed Glitchy Enemies wrongly spawning and flying around - Fixed the Menu opening/closing slower in slowmo - Fixed Puppet UI being drawn over by background - Fixed Puppet jitter when zooming in when already in 1st person - Fixed weapon clipping when too close to your head in 1st person - Fixed Hands jittering when moving in 1st Person - Fixed enemy spawning in wrong locations in Lobby - Resolved crashes when playing longer sessions
--------- Known Issues -------- - Grabbing Point on Enemies not always disabled
Source
Changelog.gg summarizes and formats this update. How we read updates.
