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Steam News31 May 20261mo ago

[ little big update ]

Input: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game hel

Full notes

Full Hollows Of Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
addedInput: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms
fixedSteam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks

Hollows Of Rogue changes

addedInput: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms
fixedSteam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks

Input: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms

Steam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates:

  • kobolds can shoot tiny flames
  • orcs can throw spears

centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks

Source

Steam News / 31 May 2026

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