What changed
1 fix1 addition0 changes0 removals
addedInput: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms
fixedSteam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks
Hollows Of Rogue changes
addedInput: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms
fixedSteam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates: - kobolds can shoot tiny flames - orcs can throw spears - centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks
Input: - added basic controllers/gamepads support, though note they are not thoroughly tested (there should be also basic Steam Deck support) - the keyboard bindings are now editable on desktops / please see in-game help for input / Dungeon and rooms: - monsters can now trigger traps (yes, that means you can lure them into teleport, or trap doors..) - maze completion rewards are triggered by seeing the whole maze instead of stepping on every maze tile - added SFX for maze completion - added non-interactive architectural objects to large rooms
Steam post image - improved teleport and trap-door placement so they shouldn't spawn in blocking way next to the only door leading to exit.. Monster updates:
- kobolds can shoot tiny flames
- orcs can throw spears
centaurs can shoot poisoned arrows now Fixes and polish: - added amulet aggravation sound when entering a level if it is being carried - fixed bolt death cause reporting and death screen handling - updated D-Pad looks