Full notes
Full Hollows Of Rogue update
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What changed
- Gameplay
- UI and audio
- Balance
Hollows Of Rogue changes
Couple of small changes, both visible and less visible, and a new 'hollow' monster -
UI/user input:
using mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor static with no movement in order to accept the long button press - thus invoking long press more easily
you can now also zoom in/out using Ctrl+ keys
(using Ctrl+ to move always turns on fast mode)
use Alt+Enter to go windowed/fullscreen
added font scaling (see Settings) for messages in the game log (only, for now..)
Game/feedback/messages:
message when room is empty
sleeping status of monsters is messaged
(next no pickup message, if used)
loot dropped from monsters can fall farther from them
New monster: `a[c] hollow`[/c]
you might occasionally encounter a 'hollow' - your previous incarnation wandering the dungeon as a phantom around the level you perished on
the hollow will have all of your previous equipment and items, but not all of it could be retrieved once you slay it
it can spawn ~on the level you died on, with previous XP and HP, but won't be able to use/wear any equipment or items yet
there is ~ 1:10 chance of a hollow to appear on within +/- 1 level where it originally perished, last 5 demises are recorded (if any); a record is discarded when a hollow spawns
~o./
Source
Changelog.gg summarizes and formats this update. How we read updates.
