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Steam News17 January 20265mo ago

[better mouse/kb & some UI, new hollow monster]

Couple of small changes, both visible and less visible, and a new 'hollow' monster - UI/user input: using mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor

Full notes

Full Hollows Of Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedCouple of small changes, both visible and less visible, and a new 'hollow' monster -
changedUI/user input:
fixedusing mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor static with no movement in order to accept the long button press - thus invoking long press more easily
addedyou can now also zoom in/out using Ctrl+ keys
addedadded font scaling (see Settings) for messages in the game log (only, for now..)
addedNew monster: `a[c] hollow`[/c]

Hollows Of Rogue changes

addedCouple of small changes, both visible and less visible, and a new 'hollow' monster -
changedUI/user input:
fixedusing mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor static with no movement in order to accept the long button press - thus invoking long press more easily
addedyou can now also zoom in/out using Ctrl+ keys
addedadded font scaling (see Settings) for messages in the game log (only, for now..)

Couple of small changes, both visible and less visible, and a new 'hollow' monster -

UI/user input:

  • using mouse long press for panning the view is hopefully usable/fixed - it doesn't require the user to hold the cursor static with no movement in order to accept the long button press - thus invoking long press more easily

  • you can now also zoom in/out using Ctrl+ keys

  • (using Ctrl+ to move always turns on fast mode)

  • use Alt+Enter to go windowed/fullscreen

  • added font scaling (see Settings) for messages in the game log (only, for now..)

Game/feedback/messages:

  • message when room is empty

  • sleeping status of monsters is messaged

  • (next no pickup message, if used)

  • loot dropped from monsters can fall farther from them

New monster: `a[c] hollow`[/c]

  • you might occasionally encounter a 'hollow' - your previous incarnation wandering the dungeon as a phantom around the level you perished on

  • the hollow will have all of your previous equipment and items, but not all of it could be retrieved once you slay it

  • it can spawn ~on the level you died on, with previous XP and HP, but won't be able to use/wear any equipment or items yet

  • there is ~ 1:10 chance of a hollow to appear on within +/- 1 level where it originally perished, last 5 demises are recorded (if any); a record is discarded when a hollow spawns

~o./

Source

Steam News / 17 January 2026

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