Full notes
Full Hollows Of Rogue update
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What changed
- Performance
- Gameplay
Hollows Of Rogue changes
there were some optimization gains to be had and game loop/PC should be running much faster now
fix when running should stop at passages splits near screen/dungeon edges
wands not going through doors fix
new 'L' status - when PC can see all monsters on the level after drinking potion of see monsters (separated from 'I' when PC can see invisibles/phantoms)
player gains XP after successfully reading a scroll now, also XP gains from food and potion of experience were adjusted to up to 5%, resp. 10% of current XP
text labels on menu buttons can be turned on/off in Settings
tweaked visuals of menu and dungeon overlay
some bugfixes
This scroll is identified now and ends here
Source
Changelog.gg summarizes and formats this update. How we read updates.
