Full notes
Full Hollow Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Hollow Mine changes
Dear Hollow Miners! Eventually the 0.9 demo version release is here now available! I hope you going to like it. It's the last major release before the final 1.0 full version release.
The update includes new NPC's, playable characters, new weapons, achievements, UI improvements. These changes are mostly part of polishing the game before the 1.0.
In addition the demo will change, player will be able to experience the Forest Biome with simplified item pool and interactions with NPC's.
Highlights:
Miner NPC
Mysterious Mage NPC
UI Improvements
New controls binding option in settings
Changelog: *Some features will be available only after the 1.0 full game release.
Changed 400x225 -> 480x270 base resolution for better Full HD and Pixel Perfect
Added mysterious mage NPC selling magic scrolls
Introduced new characters: Assassin, Lost Boy, Paladin, Alchemist, and Baron
Added unique abilities for characters (e.g., Blood Thirsty, Critical Hit Boost, Free Reroll, Heavenly Touch)
Implemented new bosses: Skeleton King, Fire Crystal Ball, Crystal Golem
Added bloody pickaxe weapon
Added mining achievements and new character unlock achievements
Added miner NPC with conversations and end-game spawn logic
Improved forest biome: bigger rooms, better camp layout, visual tweaks
Added stream attack for skeleton archers
Introduced hell forge end-game sequence: portals, ring destruction animation, and themed visuals
Expanded intro and endgame with cutscenes, lore, and victory paths
Improved enemy attack patterns: fireman, wizard, goblin, Boruta, forest enemies
Added on-fire damage over time effect
Made waypoints and portals activate on hold action
Enabled control rebinding and saving in settings
Improved crosshair position for gamepad users
Added tears projectile weapon
Overhauled ability picker, quickbar, crafting, game over, and window UIs
Improved intro screen texts and animations
Enhanced credits and end screen visuals
Improved text readability, spacing, and translations
Made demo-locked characters clearly visible in picker
Adjusted canvas resolution for pixel-perfect visuals
Added icons for mining and character achievements
Enabled weapon upgrade/repair back button flow
Introduced skip option to intro scenes
Improved menu image scaling and navigation logic
Renamed herbs to clearer fantasy names
Demo version limited to three playable characters: Warrior, Ranger, and Mage
Demo restricted to a single Forest biome
Demo features reduced to less lore and NPC interactions
Demo restricted to simpler item pool
This is it! I hope you going to like this update!
Demo is now live with 0.9 version - feel free to try it!
Cheers!
Michal Parysz
Source
Changelog.gg summarizes and formats this update. How we read updates.
