Full notes
Full Hollow Mine update
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Repeated intro
Hello everyone, today I wish to talk about upcoming releases and plans for beyond. After four and half years of Hollow Mine's solo development, it's time to head for 1.0 release! Thank you all for following development process, play testing the game and contributions. You are amazing!
What changed
- Gameplay
- UI and audio
- Balance
Hollow Mine changes
Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting.
During the post release period your feedback will be crucial, next updates will include changes in response to your ideas and reported bugs. Nothing changes, you can expect further game development together with the community.
0.9 Demo version release: Last demo update before release
New and enhanced boss attacks
More complex enemy bullet hell patterns
Game initial load lore intro
UI texts increased readability
Enhanced level up experience effects
Improved pick ability UI
Changing key bindings in settings
Improved seeing available key options in UI
1.0 full version release:
Three NEW Areas
Pit
Crystal Veins
Hell
Three new unique unlockable characters:
Baron - Red baron specializes in melee encounters and gains strength by draining life from foes.
Paladin - A holy warrior, clad in light, fought in the name of the heavens, spreading valor and wrath upon all wicked foes.
Alchemist - Alchemy master known for indirectional fighting and crafting potions skills that can help others or make them regret crossing paths
Two unique boss fights per area
Pit Area:
Skeleton King
Dracula
Crystal Veins Area:
Crystal Tomb
Crystal Giant Golem
Hell Area:
Flame Guardian
Crystal Vessel
Two staged final boss fight
Five or more unique enemies per each area
Pit Area:
Skeleton
Skeleton Archer
Explosive Goblin
Bat
Spider
Crystal Veins Area:
Crystal Golem
Crystal Big Golem
Crystal Skull Bitting
Crystal Skull Firing
Crystal Ball
Blood Spider
Hell Area:
Flame Man
Flame Man Warrior
Running Explosive Barrel
Blood Sucker
Red Zombie
Fire Crystal Ball
New room types:
Unstable Crafting Room
Unstable Waypoint Room
Fortress Room with more flags
Secret room for each area
Explosive Goblin Room
Much more difficult versions of standard rooms
and more
New character unique traits
Paladin - Heavenly touch, lifts the earthly bounds of steel, letting melee strikes soar without limit.
Baron - Blood thirsty, for every 2 enemies you slay, gain +1 Damage.
Alchemist - No coins cost when using kettle.
End game lore outro
UI improvements
and more
1.1 version release:
New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free
New tears projectile based weapon set
Bug fixes
More will be announced closer to the release
1.2 version release:
New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1
Hardcode mode with more challenging gameplay
Bug fixes
More will be announced closer to the release
1.3 version release:
New unique character
Bug fixes
More will be announced closer to the release
1.4 version release:
New unique character
Bug fixes
More will be announced closer to the release
1.5 version release:
New unique character
Bug fixes
More will be announced closer to the release
1.6 version release:
New unique character
Bug fixes
More will be announced closer to the release
Releases 1.x are a free content extension patches that can include new characters, items, enemies, areas etc. These updates will be released within one month of each other.
Releases 1.x.x will include a minor fixes and stabilization changes.
That's all! I hope you like this detailed plan to release and series of updates beyond.
The 1.0 release is planned for Q3/Q4 2025
Best regards, Michal Parysz
Source
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