Full notes
Full Hollow Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Patch Notes
Feat: Add skip endgame screen option, for players that already completed the game.
Feat: Increase spear pierce projectile range.
Feat: Multiply enemy nearby alert radius by room alert-radius modifiers.
Fix: Block Swarm buttons until it’s completely loaded.
- FixMake equipped wearable items not disappear when inventory is full and player is picking up a new wearable item.
Fix: Add a delay before a fight after boss introduction is finished.
Fix: Room count display in Game Over view when player died in Weles Burden Ring Activation room.
Fix: Make player always spawn within room bounds.
Fix: Forest entrance room label.
Source
Changelog.gg summarizes and formats this update. How we read updates.
