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Steam News4 May 20262mo ago

Demo 0.0.75 – Character Overhaul, Movement Rework & Balance Updates

Hey Holey community! We're back with Demo Update 0.0.75, and this one is packed with some foundational changes that lay the groundwork for a much more polished and dynamic experience. Read on for the full breakdown!

Full notes

Full Holey update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Holey community!

What changed

0 fixes3 additions4 changes2 removals
  • Gameplay
  • Balance
addedThe player character has received a complete visual rework — expect significantly improved animations and an all-new look.
changedMOVEMENT SYSTEM REWORK
changedThe entire movement system has been migrated from client-side to host-side processing. This is a major architectural change that unlocks proper physical interactions in the game world, such as climbing on top of objects and other players.
addedThis opens the door to a huge variety of new mechanics down the line.
changedPreviously, when a player died, the game carried a ragdoll body which sometimes caused unintended bugs.
removedThis has been replaced with a cleaner tablet/slab system on death, removing those issues entirely.

Holey changes

addedThe player character has received a complete visual rework — expect significantly improved animations and an all-new look.
changedMOVEMENT SYSTEM REWORK
changedThe entire movement system has been migrated from client-side to host-side processing. This is a major architectural change that unlocks proper physical interactions in the game world, such as climbing on top of objects and other players.
addedThis opens the door to a huge variety of new mechanics down the line.
changedPreviously, when a player died, the game carried a ragdoll body which sometimes caused unintended bugs.

We're back with Demo Update 0.0.75, and this one is packed with some foundational changes that lay the groundwork for a much more polished and dynamic experience. Read on for the full breakdown!

VISUAL OVERHAUL

  • The player character has received a complete visual rework — expect significantly improved animations and an all-new look.

MOVEMENT SYSTEM REWORK

  • The entire movement system has been migrated from client-side to host-side processing. This is a major architectural change that unlocks proper physical interactions in the game world, such as climbing on top of objects and other players.

  • This opens the door to a huge variety of new mechanics down the line.

DEATH MECHANIC IMPROVEMENT

  • Previously, when a player died, the game carried a ragdoll body which sometimes caused unintended bugs.

  • This has been replaced with a cleaner tablet/slab system on death, removing those issues entirely.

  • A special creature tied to this new mechanic is coming to the game soon. Stay tuned!

BALANCE

  • Mot Creature (Nerfed):

    • Mot will no longer leap onto you repeatedly in quick succession.

    • The damage threshold on landing has been reduced, making it easier to dodge out of the way.

Thanks for playing and supporting Holey! Your feedback continues to shape the game. Drop your thoughts in the comments or hop into our community hub.

Source

Steam News / 4 May 2026

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