Full notes
Full Holey update
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Repeated intro
Hey Holey community!
What changed
- Gameplay
- Balance
Holey changes
We're back with Demo Update 0.0.75, and this one is packed with some foundational changes that lay the groundwork for a much more polished and dynamic experience. Read on for the full breakdown!
VISUAL OVERHAUL
The player character has received a complete visual rework — expect significantly improved animations and an all-new look.
MOVEMENT SYSTEM REWORK
The entire movement system has been migrated from client-side to host-side processing. This is a major architectural change that unlocks proper physical interactions in the game world, such as climbing on top of objects and other players.
This opens the door to a huge variety of new mechanics down the line.
DEATH MECHANIC IMPROVEMENT
Previously, when a player died, the game carried a ragdoll body which sometimes caused unintended bugs.
This has been replaced with a cleaner tablet/slab system on death, removing those issues entirely.
A special creature tied to this new mechanic is coming to the game soon. Stay tuned!
BALANCE
Mot Creature (Nerfed):
Mot will no longer leap onto you repeatedly in quick succession.
The damage threshold on landing has been reduced, making it easier to dodge out of the way.
Thanks for playing and supporting Holey! Your feedback continues to shape the game. Drop your thoughts in the comments or hop into our community hub.
Source
Changelog.gg summarizes and formats this update. How we read updates.
