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Steam News2 March 20264mo ago

Patch #04: Balancing and Bug Fixes

Hello miners! Today's patch is mostly about bug fixing, including a fix to lags introduce with the last patch, but I took the opportunity to make some extra changes, including the removal of scoring penalty from taking

In this update6

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Hello miners!

What changed

12 fixes0 additions6 changes2 removals
  • Balance
  • Gameplay
  • Events
  • Performance
  • Fixes
  • UI and audio
changedToday's patch is mostly about bug fixing, including a fix to lags introduce with the last patch, but I took the opportunity to make some extra changes, including the removal of scoring penalty from taking damage and increasing occurence of random events in endless among other things.
removedBalancingRemoved point penalty for taking door damages from score calculation.
changedBalancingIncreased Gem Specialist (Knight Power) rune cost from 3 to 5.
changedBalancingDecreased First In Line (Berserker Power) range bonus from 50 to 25%.
changedBalancingDecreased Venom Blade relic chance to trigger from 40 to 30%.
removedBalancingRemoved a limitation preventing random weather events from happening after a certain amount of nights in endless mode.
Gem Specialist (Knight Power) rune cost35Gem Specialist (Knight Power) rune cost increased, buffFirst In Line (Berserker Power) range bonus5025%First In Line (Berserker Power) range bonus decreased, nerfVenom Blade relic chance to trigger4030%Venom Blade relic chance to trigger decreased, nerf

Hold The Mine changes

changedToday's patch is mostly about bug fixing, including a fix to lags introduce with the last patch, but I took the opportunity to make some extra changes, including the removal of scoring penalty from taking damage and increasing occurence of random events in endless among other things.
removedRemoved point penalty for taking door damages from score calculation.
changedIncreased Gem Specialist (Knight Power) rune cost from 3 to 5.
changedDecreased First In Line (Berserker Power) range bonus from 50 to 25%.
changedDecreased Venom Blade relic chance to trigger from 40 to 30%.

Today's patch is mostly about bug fixing, including a fix to lags introduce with the last patch, but I took the opportunity to make some extra changes, including the removal of scoring penalty from taking damage and increasing occurence of random events in endless among other things.

Next patch will be the Chaos Beasts update coming on March 9th.

Steam Reviews: Your Feedback Matters

I've been reading through all your Steam reviews, and I appreciate the feedback we've been receiving. Keep in mind this is just the beginning of Early Access. I'd love to continue seeing more of your thoughts and suggestions! Your support is important and it helps knowing what to focus on for each upcoming patch.

Patch Notes - Version 0.7.32

Balancing

  • Removed point penalty for taking door damages from score calculation.

  • Each additional night survived in endless grants more points for the score calculation.

  • Increased Gem Specialist (Knight Power) rune cost from 3 to 5.

  • Decreased First In Line (Berserker Power) range bonus from 50 to 25%.

  • Decreased Venom Blade relic chance to trigger from 40 to 30%.

  • Removed a limitation preventing random weather events from happening after a certain amount of nights in endless mode.

Misc

  • Improved loading time speed when starting a new run or going back to the main menu.

  • Reduced Special Beer Stash effect volume by 25%.

Bug Fixes

  • Fixed an issue where heroes’ stat would still show bonus from previous runs when you have to choose one from a prison.

  • Fixed an issue preventing critical hits triggered by Axe of Giants building effect to ignore heroes’ brutal hit chance.

  • Fixed an issue preventing new run loading.

  • Fixed an issue with some relic visuals being overpixelized.

  • Fixed an issue preventing Bastion to show in the first prison choice.

  • Fixed an issue with the Special Beer Stash building provoking undesired lags in battle.

  • Fixed an issue with the Special Beer Stash building preventing the visual effect from playing.

  • Fixed an issue making clicking on the restart button at the end of a run impossible in some cases.

  • Fixed the unnecessary Cursed Source (Apostle Power) text spam in endless waves.

  • Fixed an issue preventing enemies killed with the Heavy Anvil spell to count (including mimics for the quest requirement).

That's all for today, thank you so much for all the support! Next patch will be the Chaos Beasts update coming on March 9th, including bosses and some other cool things.

paci

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Source

Steam News / 2 March 2026

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