HomeGamesUpdatesPricingMethodology
Steam News13 June 20251y ago

Devlog 1 – Why Sokoban with a Lasso? – The Birth of Hogtie

Howdy puzzle wranglers! Steam post image Saddle up, because today we’re diving into the origins of Hogtie and how a single spark of inspiration turned into a wild west puzzle adventure with a twist.

In this update2

Full notes

Full Hogtie update

Read the full published notes in a cleaner layout. The original post stays linked below.

Howdy puzzle wranglers!

Steam post image

Saddle up, because today we’re diving into the origins of Hogtie and how a single spark of inspiration turned into a wild west puzzle adventure with a twist.

When we first came up with Hogtie, it was during a local game jam. The theme? "Knots." That single word sparked something strange and exciting. We thought about ropes, tension, and control – and quickly, the image of a cowboy wrangling barrels instead of cattle came to life. But instead of making a traditional wrangling game, we wanted to mix it with something we loved and knew well: Sokoban.

But Hogtie doesn’t just reskin Sokoban. It reinvents it.

The lasso changes everything. Instead of rigid step-by-step puzzles where you push objects, you're now pulling from a distance, binding objects, reeling them in, and solving puzzles in a much more fluid and creative way. The result is what we call "reverse Sokoban." You can’t push anything in Hogtie – only pull. And trust us, that one difference turns the whole genre on its head.

Some puzzles in Hogtie couldn’t exist without the lasso. Take level 1-23: you’re asked to break and rebind the lasso mid-puzzle. Or 1-47, where you guide your pig friend across acid tiles by lassoing fences across water. Classic Sokoban simply can’t handle those ideas. We’re excited to show how one small mechanic–just a lasso – can completely reshape how you think.

Source

Steam News / 13 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.