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Steam News27 June 20251y ago

Devlog 3 – Meet the Team Behind Hogtie

Howdy from the dusty trails of development! In this devlog, we’ll introduce the crew at Alacrity Studios—the small but mighty team behind Hogtie, and share what it took to bring our first title to life.

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changedHowdy from the dusty trails of development!We met at university (two of us even graduated top of our class!) and previously worked together in another studio. That chemistry helped us hit the ground running. Hogtie actually started as a game jam project that won first place out of 44 entries, and we were told: “You need to make this a real game.” So… we did.
addedHowdy from the dusty trails of development!That’s not to say it’s been smooth sailing. Setting up our first Steam page and development accounts was new territory. And mid-way through production, Discord got banned in our country. That slowed us down more than we expected, since we worked remotely. But we adapted, switched platforms, and kept moving forward.

Hogtie changes

changedWe met at university (two of us even graduated top of our class!) and previously worked together in another studio. That chemistry helped us hit the ground running. Hogtie actually started as a game jam project that won first place out of 44 entries, and we were told: “You need to make this a real game.” So… we did.
addedThat’s not to say it’s been smooth sailing. Setting up our first Steam page and development accounts was new territory. And mid-way through production, Discord got banned in our country. That slowed us down more than we expected, since we worked remotely. But we adapted, switched platforms, and kept moving forward.

Howdy from the dusty trails of development!

In this devlog, we’ll introduce the crew at Alacrity Studios—the small but mighty team behind Hogtie, and share what it took to bring our first title to life.

We’re Alacrity Studios, a small, newly founded studio from a group of university friends and game jam regulars. Here's the team:

  • Orhan Yavuz Erhan – 3D/2D Artist, Game Designer

  • Linn Jupiter – Project Manager, Marketing

  • Burak Akdere – Developer

  • Alina Kılınçarslan – Developer

We met at university (two of us even graduated top of our class!) and previously worked together in another studio. That chemistry helped us hit the ground running. Hogtie actually started as a game jam project that won first place out of 44 entries, and we were told: “You need to make this a real game.” So… we did.

That’s not to say it’s been smooth sailing. Setting up our first Steam page and development accounts was new territory. And mid-way through production, Discord got banned in our country. That slowed us down more than we expected, since we worked remotely. But we adapted, switched platforms, and kept moving forward.

We may be a young studio, but Hogtie is built with the same spirit that got us through that jam: scrappy, creative, and determined!

Source

Steam News / 27 June 2025

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