In this update12
Full notes
Full Hmmsim Metro update
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Repeated intro
Hello. It's been 7 months since we launched Early Access. In the meantime, thanks to your feedback, we have made great progress.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Compatibility
Hmmsim Metro changes
In the meantime, we have focused on extending the line. The current length of the line has been doubled when it was first launched. In particular, the added sections are all ground sections and contain very complex landscapes.
However, the update schedule we promised did not go well. There were a lot of unreasonable plans, and because of this, many people were disappointed. In the future, we will try our best to plan more carefully and inform you.
About the roadmap
In this announcement, we want to tell you about what we plan to work on this year. First of all, we ask for your understanding that we have no choice but to talk carefully about the development schedule. The schedules mentioned in the future are development target schedules and are not definitive update schedules. If there is a significant delay in the schedule, we will notify you in advance.
Q1
Performance and gameplay improvements
The game currently has a performance degradation issue. (GPU is not fully loaded) We will prioritize performance improvements. And we will continue to improve the gameplay, which has been requested a lot.
View point fixation and shortcut key (shortcut key to instantly switch left/right from the cab view)
Move the car from outside view (similar to Hmmsim 2)
Default setting of power method at the start of the scenario
Fixed the interruption of announcements when changing view modes
Added scenario failure screen (in case the train breaks down or goes off the track)
Adjust the sound volume of the AI trains
Reworked train motor sounds
Seoul Metro VVVF
License has not yet been negotiated and the logo may change in the actual game. * The cab is not visible in the screenshots as the work is not done yet.
The Seoul Metro VVVF train is in the final stages of work and will be added soon.
Cab switchboard
The cab switchboard is currently being worked on. Not all switches work, and we plan to implement them based on the switches required for factory inspection. In addition, braking handle removal, buttons such as PanDS, and TGIS monitor operation will be implemented.
Diesel locomotive
It will be possible to directly drive diesel locomotives, which are currently appearing as AI trains. However, the diesel locomotive is not the core content of the game. Therefore, driving elements or details as much as metro trains will not be implemented.
Scenario stats and replays
Currently, the scenario completion screen is blank. We're going to make it possible to log the stats and scores played here. We're also working on a feature that replays the scenarios you've played.
Controller support
The much-requested controller support is coming soon. We are currently testing a few controllers and here is a list of upcoming support.
TS Master Controller 2 (complete)
Densha de-go one-handle for PS
Densha de-go one-handle for Nintendo switch
RailDriver
Homemade controller using Arduino
First half
From here on, it is a subordinated plan, but depending on the situation, it may be developed first.
Extension of Gwangmyeong Station
Extend the section from Geumcheon-gu Office to Gwangmyeong Station (about 4.9km).
One-handle IGBT
One-handle IGBT train with digital instrumentation will be added.
Gameplay improvements
Free Scenario mode
New game mode
Add weather
Reworked signal system
Other than that, we don't have any specific details about the new line yet. First of all, we aim for an full release, so we can share our opinions later. Thank you.
Source
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