In this update11
Full notes
Full HitTube update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Fixes
- Gameplay
- UI and audio
- Performance
- Maps
HitTube changes
Second-Month Anniversary of HitTube Demo | 0.0.89.1
Thank you for playing and sharing your feedback! I keep updating the game and I will be adding a lot more stuff very soon!
Also check out how 4 awesome streamers played HitTube and how they reacted:
0.0.89.1 (23th June - 10th July):
1.Fixes:
Fixed that player could hide behind towers; (thanks aFriendlyCow!)
Fixed collision of destroyed tower;
Fixed boxes being stuck;
Fixed that we doubled our money after escaping;
Fixed that after we started the game we got +1 gem for no reason;
Fixed wrong locations of widgets;
Fixed inventory (after deleting item we've got "full" before);
Fixed there was only 1 variation of blood from human NPCs;
Fixed that deleting items from inventory didn't work; (thanks aFriendlyCow!)
Fixed that not all widgets had sounds;
Fixed that notifications didn't count money properly;
Fixed that collectable item appeared too high; (thanks aFriendlyCow!);
Fixed slotmachines (thanks DemoQuest);
Fixed green smoke;
Fixed inventory bug (thanks Sosich);
Fixed that FPS unlock didn't work properly (thanks EndlessLean);
Updated images of steam achievements;
2.Improvements:
Added an achievement for small awards;
Added an achievement for using hastags;
Added an achievement for clicking viewers;
Added audio master settings;
Added new system of donations on the map;
Stats of money are animated;
Added VFX frame red/green for making bad/good decisions;
First the game shows how much money we earned then it shows did we win or not;
We can change settings during a pause (thanks DemoQuest);
The pointer for the trader disappear after some time;
Improved the lighting in hotel;
Improved design of widgets;
Improved explanation; (thanks MRADDICTIVE and DemoQuest)
First game shows how much money we have then it decide do we have enough money or no;
We have a pointer that tells us to destroy fountain if we play for the first time (thanks Bradu and DemoQuest!);
We have notification how many bullets we've got;
Added profile picture of players for social network;
Improved description of locations;
Beam of the sphere is longer in distance;
Made avatars bigger;
Improved steam achievement requirements;
We can quickly restart the game after dying; (thanks Bradu!)
Robbers have a small delay before attacking;
Removed some unnecessary assets;
Improved probabilities of random events;
Removed strange page of the tutorial level;
Tutorial has better explanation what's going on;
Collectable items are in different place;
Added new animations for widgets;
Localized new texts;
Added sound when we buy an item.
3.NPCs:
Decals of blood from human NPCs don't disappear anymore;
We have 3 options for buying bullets. (thanks aFriendlyCow!)
4.Improved damage system of players and human NPCs - now after damage players/npcs have blood on their bodies. The more damage the more blood is.
5.New randomization system In cistern rooms:
You don't see randomization before we start fighting;
Cistern sphere now move players closer;
Added tower type №2 that launch bombs;
We have saw in the phase 3;
Added variation 2 for phase 2 - bombs instead of rocks;
6.When we try to get donations we get the most popular comment that described what we did wrong or right.
7.VFX:
Created VFX background for cistern and hotel levels;
Created VFX for discovered items;
Created VFX for hastags;
Added overall 10 new VFX.
The best is yet to come!
Solo Dev Alexander
Also don't forget to play HitTube Demo!
Source
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