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Steam News9 November 20257mo ago

The Ahra Prime Times 7: Light Is Memory, Not Optimization

☵ Gratitude Thank you to everyone who responded to the recent call and left a review for HIRAETH on Steam! A few new comments helped shift the overall rating to MIXED — a small success, but the road ahead is still long.

In this update4

Full notes

Full Hiraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
added☵ GratitudeThank you to everyone who responded to the recent call and left a review for HIRAETH on Steam! A few new comments helped shift the overall rating to MIXED — a small success, but the road ahead is still long. I’m doing what I can, but the future of the game depends on you — and even minimal activity makes a difference.
added☵ HIRAETH is a niche gameBut for HIRAETH to live and grow, it needs new players. If you believe in this world — share it, recommend it, leave a review. Even a few words on Steam can shift the tide.
changed🛠️ Technical Differences: HIRAETH vs Typical AAA Gameslighting and rendering quality comparable to current LOW , at best MIDDLE
changed🛠️ Technical Differences: HIRAETH vs Typical AAA GamesBelow are screenshots from the current Steam version and the test “optimized” build (click to enlarge). In many other scenes — especially where light from windows mixes with interior lighting — the differences are even more dramatic, and always to the disadvantage of the “optimized” version. Depth, color, and atmosphere suffer visibly. The world loses its ritual weight, and Ahra Prime feels hollow.
changedOn LOW settings, HIRAETH looks almost like the “traditional” version — yet performance is still lower!That’s true. But settings only limit visual quality — the Lumen system remains active underneath. Disabling it requires a separate build, a distinct compilation with no toggle option. Such a version might appear someday (as option), but that’s a distant possibility. And with GPU prices dropping and hardware maturing, it may soon be unnecessary altogether.

Hiraeth changes

addedThank you to everyone who responded to the recent call and left a review for HIRAETH on Steam! A few new comments helped shift the overall rating to MIXED — a small success, but the road ahead is still long. I’m doing what I can, but the future of the game depends on you — and even minimal activity makes a difference.
addedBut for HIRAETH to live and grow, it needs new players. If you believe in this world — share it, recommend it, leave a review. Even a few words on Steam can shift the tide.
changedlighting and rendering quality comparable to current LOW , at best MIDDLE
changedBelow are screenshots from the current Steam version and the test “optimized” build (click to enlarge). In many other scenes — especially where light from windows mixes with interior lighting — the differences are even more dramatic, and always to the disadvantage of the “optimized” version. Depth, color, and atmosphere suffer visibly. The world loses its ritual weight, and Ahra Prime feels hollow.
changedThat’s true. But settings only limit visual quality — the Lumen system remains active underneath. Disabling it requires a separate build, a distinct compilation with no toggle option. Such a version might appear someday (as option), but that’s a distant possibility. And with GPU prices dropping and hardware maturing, it may soon be unnecessary altogether.

☵ Gratitude

Thank you to everyone who responded to the recent call and left a review for HIRAETH on Steam! A few new comments helped shift the overall rating to MIXED — a small success, but the road ahead is still long. I’m doing what I can, but the future of the game depends on you — and even minimal activity makes a difference.

☵ HIRAETH is a niche game

By design, that’s exactly what it’s meant to be. For those who value a specific atmosphere, an unusual kind of survival, and certain visual effects — even at the cost of hardware demands. As many of you know, I’m in direct contact with players, and I can confidently say this direction is the right one. What remains is the ongoing development and refinement of the game — and as you’ve seen, it’s happening step by step.

But for HIRAETH to live and grow, it needs new players. If you believe in this world — share it, recommend it, leave a review. Even a few words on Steam can shift the tide.

☵ HIRAETH vs Super Duper ARC Riders: Performance

🛠️ Technical Differences: HIRAETH vs Typical AAA Games

AspectHIRAETHTypical AAA Games (e.g. ARC Raiders)
Lighting System🌕 Fully dynamic — lighting changes in real time, reacts to environment and gameplay🌓 Mixed/static — lighting is often baked or fixed per map; changes require reloading or switching modes
Lumen (Global Illumination)✅ Enabled — dynamic lighting, real-time reflections, symbolic atmosphere❌ Disabled — traditional lighting for performance
Nanite (Geometry Rendering)✅ Enabled — ultra-detailed meshes, no LODs, high fidelity visuals❌ Disabled — classic mesh system with LODs for optimization
Visual Quality🌌 EPIC — light and matter carry symbolic and narrative weight🎮 Good — optimized for fast-paced PvPvE gameplay
Performance⚠️ Demanding — higher hardware cost, varies by configuration✅ Stable — tuned for broad accessibility
Design Philosophy🔮 World as protagonist — light, structure, and ritual are part of the story⚔️ World as backdrop — focused on action, tempo, and accessibility
Team Scale🧑‍💻 Solo dev — independent, evolving step by step🏢 Large team — backed by technical infrastructure and budget

These are major differences, but the dry facts above don’t tell the whole story. I created a test build of HIRAETH without Lumen lighting — here are the conclusions:

  • lighting and rendering quality comparable to current LOW, at best MIDDLE

  • no advanced light effects, no colored lights, reflections, or detail

  • object shadows and overall depth — tragic compared to the current solution

  • no way to improve quality beyond that baseline

Below are screenshots from the current Steam version and the test “optimized” build (click to enlarge). In many other scenes — especially where light from windows mixes with interior lighting — the differences are even more dramatic, and always to the disadvantage of the “optimized” version. Depth, color, and atmosphere suffer visibly. The world loses its ritual weight, and Ahra Prime feels hollow.

☵ HIRAETH Steam version nowTraditional lighting for performance

On LOW settings, HIRAETH looks almost like the “traditional” version — yet performance is still lower!

That’s true. But settings only limit visual quality — the Lumen system remains active underneath. Disabling it requires a separate build, a distinct compilation with no toggle option. Such a version might appear someday (as option), but that’s a distant possibility. And with GPU prices dropping and hardware maturing, it may soon be unnecessary altogether.

But there are older games with beautiful lighting and

Source

Steam News / 9 November 2025

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