What changed
3 fixes3 additions0 changes1 removal
fixed🛠 Recent Changes in ☵ HiraethIt’s been two weeks of intense work since the last issue of Ahra Prime Times . The migration to the new engine version is now complete, allowing for a series of improvements: the inventory weight system has been refined, backpack dropping mechanics have been polished, and many other technical aspects have been addressed.
added🛠 Recent Changes in ☵ HiraethWith these foundations in place, Hiraeth is now ready to enter its next phase of development — from evolving the design of Nesoi, to expanding Ahra Prime with a brand-new, extensive location. Gameplay changes, difficulty levels, and other updates are also on the horizon, some of which you’ll read more about below.
added💬 Comments, Sales, and the Future of the GameAs many of you know, Hiraeth is a project created entirely by me — without any budget for production or marketing. For years, I’ve worked on it daily, often beyond my limits, which is reflected in the many updates released so far. I’ve managed to fix countless minor issues, as well as major ones related to game stability across different devices — made possible only now thanks to the new engine version.
fixed💬 Comments, Sales, and the Future of the GameInitial sales, though modest, were enough to ensure safe and steady progress. Unfortunately, they dropped after a wave of negative reviews — many of which are now outdated and refer to issues that have long been resolved. From countless conversations, especially on Discord, I know that many of you play for hours and genuinely enjoy the game, yet haven’t left a review. Even short reviews help — without them, the project remains invisible to new players, and its future grows uncertain. In a world ruled by algorithms, every honest opinion matters.
fixed📣 A Call to the CommunityI encourage everyone to leave a sincere review on Steam — it’s the only path that truly supports Hiraeth’s development. If your review is based on issues that have already been fixed, please consider updating it.
added🌀 Echo Without Tremor: Head Bob and Full Body AwarenessFor a long time, I’ve known that head bob is a concern for many of you — and I do intend to resolve it. But this isn’t a matter of simply refining code. It requires adding a new system alongside the current one, which many players appreciate.
Hiraeth changes
fixedIt’s been two weeks of intense work since the last issue of Ahra Prime Times . The migration to the new engine version is now complete, allowing for a series of improvements: the inventory weight system has been refined, backpack dropping mechanics have been polished, and many other technical aspects have been addressed.
addedWith these foundations in place, Hiraeth is now ready to enter its next phase of development — from evolving the design of Nesoi, to expanding Ahra Prime with a brand-new, extensive location. Gameplay changes, difficulty levels, and other updates are also on the horizon, some of which you’ll read more about below.
addedAs many of you know, Hiraeth is a project created entirely by me — without any budget for production or marketing. For years, I’ve worked on it daily, often beyond my limits, which is reflected in the many updates released so far. I’ve managed to fix countless minor issues, as well as major ones related to game stability across different devices — made possible only now thanks to the new engine version.
fixedInitial sales, though modest, were enough to ensure safe and steady progress. Unfortunately, they dropped after a wave of negative reviews — many of which are now outdated and refer to issues that have long been resolved. From countless conversations, especially on Discord, I know that many of you play for hours and genuinely enjoy the game, yet haven’t left a review. Even short reviews help — without them, the project remains invisible to new players, and its future grows uncertain. In a world ruled by algorithms, every honest opinion matters.
fixedI encourage everyone to leave a sincere review on Steam — it’s the only path that truly supports Hiraeth’s development. If your review is based on issues that have already been fixed, please consider updating it.
🛠 Recent Changes in ☵ Hiraeth
It’s been two weeks of intense work since the last issue of Ahra Prime Times. The migration to the new engine version is now complete, allowing for a series of improvements: the inventory weight system has been refined, backpack dropping mechanics have been polished, and many other technical aspects have been addressed.
With these foundations in place, Hiraeth is now ready to enter its next phase of development — from evolving the design of Nesoi, to expanding Ahra Prime with a brand-new, extensive location. Gameplay changes, difficulty levels, and other updates are also on the horizon, some of which you’ll read more about below.
As many of you know, Hiraeth is a project created entirely by me — without any budget for production or marketing. For years, I’ve worked on it daily, often beyond my limits, which is reflected in the many updates released so far. I’ve managed to fix countless minor issues, as well as major ones related to game stability across different devices — made possible only now thanks to the new engine version.
But this phase is coming to an end. Without even minimal sales, further development will become impossible or significantly delayed. Everything depends on you — the players.
Initial sales, though modest, were enough to ensure safe and steady progress. Unfortunately, they dropped after a wave of negative reviews — many of which are now outdated and refer to issues that have long been resolved. From countless conversations, especially on Discord, I know that many of you play for hours and genuinely enjoy the game, yet haven’t left a review. Even short reviews help — without them, the project remains invisible to new players, and its future grows uncertain. In a world ruled by algorithms, every honest opinion matters.
I encourage everyone to leave a sincere review on Steam — it’s the only path that truly supports Hiraeth’s development. If your review is based on issues that have already been fixed, please consider updating it.
I know Hiraeth is a unique game — not for everyone. But I also know that many of you spend hours immersed in it and praise it in various places… just not on Steam. I understand the reluctance to post fake-positive comments — I don’t want those either. But the absence of reviews, even brief ones, puts the entire project in a very difficult position.
Thank you in advance to everyone who chooses to support Hiraeth with even a single sentence. ːss2heartː
Your words are like echoes among the forsaken colonies of Ahra Prime. Let ☵ Hiraeth resound with your voice — for it is a voice that shapes the future!
🌀 Echo Without Tremor: Head Bob and Full Body Awareness
For a long time, I’ve known that head bob is a concern for many of you — and I do intend to resolve it. But this isn’t a matter of simply refining code. It requires adding a new system alongside the current one, which many players appreciate.
In Hiraeth’s chosen path of realistic Full Body Awareness (FBA), direct reduction or removal of head bob isn’t possible without breaking immersion. However, after studying other games — like ARMA 3 — I’ve found that with a thoughtful compromise, head bob can be eliminated by offering an optional FBA view with similar limitations: