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Steam News9 February 20264mo ago

v1.0.017

Hellow traders! First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View store page Second things... second?

Full notes

Full High Seas, High Profits! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hellow traders!

What changed

0 fixes2 additions7 changes2 removals
  • Store
  • UI and audio
  • Gameplay
changedFirst things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View store page
changedClicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.
changedCity owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have windows with titles on hover.
removedReworked how smart Buy/Sell/Transfer buttons work: if the amount you want exceeds the amount available, the button no longer gets disabled, instead the maximum available amount is selected.
changedTown Hall window has been reworked. Among other things, it now displays city-wide effects and how long they will be available for
changedScaling of in-world UIs of buildings is now zoom-dependent

High Seas, High Profits! changes

changedFirst things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View store page
changedClicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.
changedCity owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have windows with titles on hover.
removedReworked how smart Buy/Sell/Transfer buttons work: if the amount you want exceeds the amount available, the button no longer gets disabled, instead the maximum available amount is selected.
changedTown Hall window has been reworked. Among other things, it now displays city-wide effects and how long they will be available for

First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View store page

Second things... second?

Here are this week's updates:

Features:

  • Clicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.

  • City owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have windows with titles on hover.

  • Hovering a building now shows a simplified view with the building name, owner and status.

  • Reworked how smart Buy/Sell/Transfer buttons workif the amount you want exceeds the amount available, the button no longer gets disabled, instead the maximum available amount is selected.
  • Town Hall window has been reworked. Among other things, it now displays city-wide effects and how long they will be available for

QoL & balancing:

  • Scaling of in-world UIs of buildings is now zoom-dependent

  • Removed mentions of managers from the build menu since it was confusing.

  • Changed the way production percentage is calculated: previously upper class pops didn't do anything directly, instead not having them resulted in a 50% production cap. Now there's no more cap, but upper class pops are calculated as workers.

  • There is now a warning on the build window whenever a city doesn't have enough people available to fill all the roles needed by the business.

  • You can now repair or upgrade all ships in a city at once.

  • The period between a mayor's warnings about neglected shops has been increased.

Bugs:

  • Your current respect in the town hall would not be correctly translated.

  • The list of ships that can be added to a convoy would have the wrong font & not be translated.

Source

Steam News / 9 February 2026

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