Full notes
Full High Seas, High Profits! update
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What changed
- Gameplay
- Performance
- Maps
- Store
- Balance
High Seas, High Profits! changes
Bi-weekly update is here!
Balancing:
Increased the rate of occurrence of Timberyards in starting buildings.
Timberyards production is now doubled.
Performance:
Changed the way hexes are created on the world map so it uses a more performance friendly technique. Big fps increase for slower devices.
Updates:
New design implemented for the automatic city trading window.
You can now quickly reach the automation tab of the traders hall, directly from the trading window
You can now see the number of buildings that you can build depending on your reputation directly in the Town Hall
There is now a new sail design: Duck!
Bugs:
Regaining control of a shop you had previously lost could result in automatically losing it again
Planned for next 2 weeks:
Ability to repair an entire convoy / repair all
When making a new business, get a warning if there are currently not enough people to work it in the city
Ability to choose total number of goods to keep on ship, not only how much to load
City effects should be shown in the town hall
Statistics window: number of bought items should also show the average price you bought it for in the bubble
Warehouse should allow keeping a certain number of goods in interactions with both ships and city trading
Buy / sell should allow you to easily buy ALL instead of being grayed out because there aren't enough goods (e.g. you choose to buy 10 at a time, but only 7 are available)
In cities, get a simplified business view on business hover, detailed view on business click. Currently there's only a simplified view, on business click.
Source
Changelog.gg summarizes and formats this update. How we read updates.
