In this update7
Full notes
Full Hidden Dogs: In the Dog House update
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Repeated intro
Hello all! ๐
What changed
- Gameplay
- Maps
- Performance
- UI and audio
Hidden Dogs: In the Dog House changes
Here's our latest major patch! We've been polishing the base game and adding some secret content for reveal later in the year! ๐ถ
v1.4 Patch Notes!
Level Refresh
Fade out at edges of levels improved.
Level bounds improved.
Transitions on Loading
New fade animations play when loading levels and the map.
Whistle Rework
Exclamation marks no longer spawn in random locations, the closest to the middle of your view will spawn first.
Exclamation marks now spawn and disappear quickly when many hidden objects are in the scene.
Added whistle marks to the 'shape dog' puzzles.
Screen edge marks improved. They are larger and have a pulse animation.
Tuned the whistle cancel to stop mis-clicking.
Zoom
Added an icon (top right) in levels to show the status of zoom.
Zoom can be toggled using the icon.
Other
Moved to Unity 6.3.
Dog dialogue can now be cancelled at any time.
Balloons on the map will now rotate!
Bugfixes - Base Game
Colliders improved (all levels), so fewer mis-clicks should occur.
Train trucks will be coloured.
Performance improvements while on the map.
Level description and item description tooltips will scale properly to support longer text.
Bugfixes - Winter Wonderland
Improved the title screen cloud transition between Base and Winter DLC.
Music now is effected by changed in the options menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
