Full notes
Full Hexters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Compatibility
Hexters changes
Strategic map rework! Lots of details, readibility and new completely new functionality added for your gaming pleasure. Some examples: Small Hexter icons in strategic map
Sector resources now show production and usage Improved resource overlay and new sector workforce information
Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload
Power overlay showing power flow and relative production/usage of buildings
Resource collecting buildings now show connection lines when placing
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Patch notes V0.5.3 - Sublime Sealion:
NEW Strategic map Resources overlay, showing resources and production / usage flow
NEW Strategic map Hexter overlay, showing the little dudes as small UI elements
NEW Strategic map Workforce overlay, showing a breakdown of sector workforce
NEW Strategic map Power overlay, showing an overview of power flow of all buildings
NEW Strategic map Defense overlay, showing defense tower ranges and activity like firing and reload
NEW Strategic map mode for sector designated haulers allowing more control over where the Hexters stay
NEW Geothermal vents now shown as icons on stratmap after hydroelectric power is researched
NEW River points now shown as icons on stratmap after construction is researched
NEW Sawmill radius is now shown when placing a Cutter
NEW A helper connection UI line is shown when placing new buildings which connect to other buildings (like Sawmill and Cutter) or resources
NEW Geothermal vents and River points are now selectable and also include a tooltip
NEW Added tooltips for inventory items in building panel
NEW Cargo drone resources are now visible ingame
NEW Trooper ranges also visible in new strategic map defense overlay mode
NEW Player is informed if a building is being built with no proper target build location
UPDATED Strategic map now contains toggleable overlays, allowing multiple overlay modes in the same time
UPDATED Strategic map sector UI box is now prettier and has more information with proper overlay setup
UPDATED Sawmill "No cutters" status icon now has it's own unique icon instead of generic exclamation icon
UPDATED Cutter work radius dropped to 15
UPDATED Level Memcache Meadows Sawmill objective improved with more instructions
UPDATED Quick build menu history items now ignore nodes as they are already permanently included in the options
UPDATED Building button now has small flame icon for buildings that are buildable only on geothermal vents
UPDATED Building button now has small water drop icon for buildings that are buildable only on river points
UPDATED Production buildings now fill their own internal inventory even if sector limits are hit
UPDATED Level Mountains of Memory logistics objective changed a bit due new strategic map stuff
UPDATED Cargo drone capacity increased to 12 from 10 solely due more visually pleasing results
UPDATED Drones now ignore building entry points
UPDATE Building panel now includes category icon
FIXED Cutter uses Sawmill radius for connection instead of itself's
FIXED Related buildings not being visible when blueprint not valid
FIXED Buildings in FoW showing radius in building placement mode
FIXED Not being able to zoom in our out when hovering a strategic map icon
FIXED Power production buildings generating power even after stopped
FIXED Bitmobile not being an attractive workplace when starting a level
FIXED Workplaces not properly updating missing workforce status when starting a level
FIXED Survey drone getting stuck in fragmentation
FIXED Bad typo in level Memcache Meadows concerning the eastern bridge point
FIXED Research Lab was many times in erratic state when switching recipes with dependecies
FIXED Torch particles visible in FoW when restarting a level
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FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :) ------ Thanks for your support!
Source
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