Full notes
Full Hexters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Compatibility
Logistics concept change and some small fixes.
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Patch notes V0.5.3a - Sublime Sealion:
NEW Logistics zones now have different production and transport limits
NEW Beacon of a sector strategic map quick access for faster logistics configuration
FIXED Typos and missing tool tip strings
FIXED Locator markers blocking zoom in strategic map
FIXED Bitmobile and cargo drone contents no longer included in sector resources overlay
UPDATED New more extensive tooltip for setting resource sector limits / transportation
UPDATED Some minor geometry changes and fixes for Memcache Meadows level
UPDATED Refinery work time increased from 5 to 10 seconds
UPDATED Resources flow through sectors better now
UPDATED Geothermal vent and river point strategic map icons now match the build menu marker icons
UPDATED Multiple same type refineries get input resources more equally now
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FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
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Thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
