Full notes
Full Hexters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------
What changed
- Fixes
- Maps
- Compatibility
Patch notes V0.5.2a
FIXED Level Caves of CMOS building unlock problems
FIXED Level Memcache Meadows building unlock problems
FIXED Certain building visibility fixes in campaign
FIXED Monoliths now set investigated techs also to visible state
FIXED Storage of logistics zones didn't always update properly in certain conditions
FIXED Strategic map icons not colliding with game entities, heh
UPDATE Implemented avoidance to cargo drones to avoid them getting stuck in groups
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FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :) ------ Thanks for your support!
Source
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