Full notes
Full Hexisle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
Hi everyone! The third hotfix is here, with the following changes:
Added a new upgrade called Manifestation which allows you to passively generate items from the Inventory menu.
Combined Totemic Augmentation and Totemic Extension into a single upgrade.
Buff tooltip now properly shows the level of the buff.
Fixed an issue where enchanting layouts weren't always saved properly.
Fixed an issue where enchanting layout tooltips didn't update after deleting one.
Fixed an oversight where you couldn't save enchantment layouts on the smallest grid size.
The state of the moon pearl, utility belt, focus locus, compass, and crystal hourglass are now saved.
Altered a few hex loot tables.
Speaking with the Hexagram in the postgame will now cause a map marker to be added to your map pointing you to a remaining object or hex.
Fixed an issue where the Odorless Bait enchantment had no effect.
Changed the "Chilled" debuff to "Stiff" to prevent confusion with the "Intense Cold" effect.
Fixed an issue where WASD did nothing when the view is fully zoomed in.
The Immunity effect now negates Intense Heat and Intense Cold at level 2-3.
Fixed an issue where going through the end portal multiple times in one session would lead to the camera zoom speed in the ending animation being extremely slow.
The popups for unlocking Endless Mode and Expert Mode now only appear the first time you complete the game.
Removed the Inventory button from Endless mode.
Fixed an issue in Endless mode where hexes and objects could regenerate HP while the Upgrade menu is open.
Also remember that if you find issues with this build and would like to revert to the previous hotfix, you can do so by selecting the previous_build channel in the app's Properties.
Source
Changelog.gg summarizes and formats this update. How we read updates.
