HomeGamesUpdatesPricingMethodology
Steam News11 April 20262mo ago

Hexisle 1.1, Hotfix 1

Hi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.

Full notes

Full Hexisle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Balance
fixedHi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: view
fixedThis hotfix adds the following changes:
changedThe game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.
fixedFixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.
fixedFixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.
addedThe setting that remembers which tutorials you've seen is now shared between all save files, meaning you'll no longer be hit with the same tutorials every time you start a new game.

Hexisle changes

fixedHi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: view
fixedThis hotfix adds the following changes:
changedThe game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.
fixedFixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.
fixedFixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.

Hi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: view

This hotfix adds the following changes:

  • The game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.

  • Fixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.

  • Fixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.

  • The setting that remembers which tutorials you've seen is now shared between all save files, meaning you'll no longer be hit with the same tutorials every time you start a new game.

  • Nerfed Ghosts, Cinder Trees, and Sanguine hexes in Endless mode.

  • Greatly buffed all shield upgrades (as well as starting block chance) and Bomb upgrades in Endless mode.

As usual, if you experience any problems with this new build, feel free to set your Game Version to "previous_build" to revert, and post in the Discussions board, Discord, or the Feedback form with your feedback!

Source

Steam News / 11 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.