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Steam News8 April 20262mo ago

Hexisle 1.1 Patch Notes

Hi everyone! I've updated the game again, to address some issues and implement some recommendations from players.

Full notes

Full Hexisle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions7 changes2 removals
  • Gameplay
  • Maps
  • Performance
  • Balance
  • Fixes
  • UI and audio
changedHi everyone! I've updated the game again, to address some issues and implement some recommendations from players.
addedAdded an Uncapped Framerate toggle. This may cause some minor abnormalities with animation speed.
addedYou can now scroll the map with the arrow keys.
fixedFixed a possible crash that could occur on the hexology grid.
removedAltered most timing systems used in the game to use delta time, meaning that things like tool speed, mana regen and smelting are no longer slowed down when the framerate dips. This should also make the playtime and autosave counters more accurate.
changedWhen you have 10 or fewer objects/hexes/monsters remaining, the map markers created by the Hexagram will now all appear simultaneously instead of one at a time.

Hi everyone! I've updated the game again, to address some issues and implement some recommendations from players.

For now, this build has been set to the unstable branch, so if you'd like to use it right away, select that option from the Game Versions page on the game's Properties window, but be aware that there may be bugs I haven't caught yet.

The changes are as follows:

  • Added an Uncapped Framerate toggle. This may cause some minor abnormalities with animation speed.

  • You can now scroll the map with the arrow keys.

  • Fixed a possible crash that could occur on the hexology grid.

  • Altered most timing systems used in the game to use delta time, meaning that things like tool speed, mana regen and smelting are no longer slowed down when the framerate dips. This should also make the playtime and autosave counters more accurate.

  • When you have 10 or fewer objects/hexes/monsters remaining, the map markers created by the Hexagram will now all appear simultaneously instead of one at a time.

  • Fixed a rare bug where the player could become incapacitated and not recover.

  • Added an Accuracy upgrade to Endless mode.

  • Poison can no longer deal lethal damage.

  • Fixed the wrong music playing on cave/underworld islands in Endless mode.

  • Made some adjustments to game balance in Endless mode, basically making the early islands easier and the later ones harder (this still needs some work).

  • Tutorials no longer pop up on each new run in Endless mode.

  • Reduced the unlock condition for the Survivor and Unstoppable Steam achievements from 25 and 50 to 20 and 30 respectively.

  • Sparkling hexes now appear in Endless Mode.

  • Fixed a bug where some objects' max HP increased upon loading a save in Endless mode.

  • Fixed an oversight where Gravel hexes on the Hexology board didn't take Sanguine hexes into consideration when calculating their mana generation value.

  • Altered the selection of buffs available from totems in Endless mode. Totems will now attempt to give you a buff that isn't useless (for example, if you've already defeated all the monsters on the island, you won't get a combat buff).

  • Fixed the Treasure Hunter and Totem Augmentation upgrades not working in Endless mode.

  • Fixed a bug where chests rarely spawned in Endless mode.

  • Chests in Endless mode can now spawn as Mimics.

  • Added an option in Endless Mode to skip upgrades and instead add time to the clock.

  • Changed the controls for the enchanting menu. You now select a gem from the bottom row and simply click to place that gem any number of times, rather than clicking and dragging each individual gem. Clearing all gems from the board now has its own dedicated button on the HUD, and the shift+right-click function was removed.

  • The enchantment list on the enchanting menu now shows the level of each active enchantment without having to mouse over it.

  • Improved performance on the Upgrades screen.

  • Holding SHIFT on the upgrade screen now replaces the upgrade icons with the resource required to unlock them, making it much easier to see which upgrades have not yet been fully upgraded.

  • Various minor graphical fixes.

Source

Steam News / 8 April 2026

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