Full notes
Full Hexia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Performance
- Events
As previously anticipated, Hexia is finally updated to version 0.9.0! This is the first step towards the release of 1.0.0, a version that will close the early access cycle and make Hexia the complete game we worked so hard on.
For all those who have already purchased Hexia we hope you enjoy the update and immerse them in the world we have built. We remind you that you can join our server Discord to give us your feedback and report anything you deem useful, for us it would be a huge help.
Patch notes
Unreal Engine updated to version 5.1
The graphic assets of the project have been completely updated and optimized
The system that manages the camera and its movements has been totally revised and expanded
We have started implementing logic to manage the use of the gamepad; currently you still need a mouse and keyboard but with the next update we plan to enable their use at 100%
The save system has been totally changed. Old saves will no longer be managed
The audio compartment has been updated
- All the gameplay has been modifiedwe have revised all the logic in order to make Hexia more satisfying and give it a new lifeblood
Implemented the turn-based system which replaces the previous real-time one; now the game will allow you to carry out a certain number of actions for each turn, it is up to the player to decide what is best to do
The notification system has been improved and made more functional than before. Now on some actions a confirmation will be requested and situations that are happening on the game map will be notified
- The map is no longer structured with hexagonal tileswe switched to square tiles in favor of the graphic update and new game mechanics (no, Hexia is not a name which derives from the hexagonal shape of the map)
Tiles now have a stability or instability status. Depending on what happens the tile can stay or fall in the clouds
Each tile can apply a random positive or negative effect that will affect the construction done on it
Tiles can be renamed as you like; initially a random name is generated by the system
Each tile has its own infobox that provides details in a more visible and precise way than the previous contextual tooltips
Resources have been added to the existing Hexin and Favor: Wood, Rock, Food and [b ]Workers
Added the Trade Routes that take advantage of the new resources
Trade routes can be created from individual structures that generate resources to hubs that manage the exchange of value
With this new logic the player will be able to decide what to invest to generate Hexin, Favor or Challenge Points (you will know how to spend them with version 1.0.0)
Previous “Tile upgrades” have been updated and revised in the new building system; the structures are now more evident and integrate with the new system of trade routes
8 unique structures have been introduced and with strategic effects connected to the new gameplay logic
Each structure can be placed in any buildable tile, taking advantage of (or undergoing) the effects of the latter
Structures that generate resources or that apply effects must be activated through the use of workers
Structures that use workers can be deactivated to recover the latter and use them on other structures
Some buildings apply effects to the tiles they are built on
Buildings can be removed at the cost of AP
Just as for the tiles, the structures will also have their own contextual infobox in which all the necessary information can be consulted
Added the system of Bonus / Malus that can last for the whole game or only for a certain number of rounds
The official story, divided into chapters, has finally been implemented
Each chapter of the story can be read again with the "Story Log" feature
The Events have been adjusted to the new gameplay
Each event will generate a bonus or malus depending on the choice made
Events may be ignored, causing a penalty. You will have to choose, during the game, if this penalty is better than receiving a potentially greater one
The missions of each chapter have been totally revised and optimized, with a much more detailed UI
Added three new languages: Spanish, French and German. We are aware that the localization is not yet 100% perfect, we are finishing the final control and adjustment phase.
Have fun everyone from Davide and Giacomo of Black Mastiff Studio!
Source
Changelog.gg summarizes and formats this update. How we read updates.
