Full notes
Full Hexia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Fixes
Here we are with a new version of Hexia in which we have focused on some strategic and optimization aspects.
Patch notes
Added the ability to view the resources available for each tile on the map
Added the ability to view non-operational buildings on the map
Added the ability to view on the map which building has an active trade route
Now when a tile's resources are depleted, building on it is automatically disabled
If a trade route was active on a building, once inoperative the trade route is also interrupted
Workers can now be matched to buildings only if the tile still has enough resources
Fixed a bug that didn't remove the instability indicator on a tile once the temple on it was successfully activated
Fixed a bug that in some cases did not make the construction of a structure not complete correctly, even though it had reached the correct turns
Added more info for tile effects and more
Initial implementation of the Achievements system (will be completed by version 1.0.0)
Minor fixes and further optimization for Steam Deck
Source
Changelog.gg summarizes and formats this update. How we read updates.
