In this update1
Full notes
Full Hexia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
- Performance
Hexia changes
Finally after 1 month here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system.
Patch Notes
Hexia EventSystem completely updated and adapted to the new implemented logics
Each phase of the campaign now displays a window that will explain the plot (content being written)
Added event tiers, they will now be more balanced based on the size of your kingdom
Each choice will now apply a certain action with a scale effect; you will lose or gain currencies based on how far your kingdom is advanced, to further balance the game
The logic of the notifications has been resumed: now optimized and restricted exclusively to events, to show in an immediate and clean way what has been lost and/or gained. Later they will also be extended to the rest of the aspects of the game
Number of events doubled: now there is a lot more variety, a lot more choices connected to each other
Game speed will no longer be reset after each event, but the one previously set will be maintained
Faster game speed has been slightly increased
An issue affecting challenges has been fixed, causing a small slowdown each time they were spawned
All events reviewed with recalculation of all related effects
Minor fixes to Hexia core, increasing game stability when you have a lot of tiles
We are very proud of the work done, there are still a lot of things to do but Hexia is becoming what we had in mind 5 months ago.
Visit us on Discord, talk to us about the progress of Hexia. https://discord.gg/D4dX9UBHTn
Source
Changelog.gg summarizes and formats this update. How we read updates.
