Full notes
Full Hexforger update
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What changed
- Balance
- Store
- Gameplay
- Performance
- Server
- UI and audio
Gameplay & Systems
Run duration is now capped at 1 hour
Progression menus (Level Up, Shop, Crystal) are now chained together
Available Shrines are now visible in the Grimoire
Available Blessings are now visible in the Grimoire
Tutorial now supports controller input
Game now starts in singleplayer if a lobby has no additional players
The bell now displays how many times it has been rung
Performance & Stability
GPU optimizations
CPU optimizations
Network optimizations
Improved crash handling
Improved startup crash message
Mouse cursor now remains visible after a crash
Alt-tabbing during a crash now correctly shows the error window
Fixed disk saves causing performance issues
Visual Improvements
Added new icons for blessings, shrines, pickups
Improved grass model
Improved Bolt explosion VFX
Improved UI transparency rendering
Fixed lighting issues in the lobby
Fixed transparency issues around player portrait
Fixed UI texture wrapping on AMD GPUs
UI & UX
Reworked Shop UI
Improved Grimoire controller navigation
Improved end-of-run table
Improved controller navigation in Shop & Level Up menus
Run start message is now vertically centered
Removed cursor while in Ghost form when using a controller
Can now exit pause menu by pressing START on controller
GPU usage is now displayed in settings
Pressing ESC while rebinding now cancels the action
Fixed cursor flickering when pressing LB with a menu open
Fixed overlapping modals
Fixed WASD navigation in the Shop
Fixed Grimoire info appearing instantly
Fixed HUD details appearing in menus
Balance Changes
Hexite gain now scales with victory/defeat and Bell usage
Spells balancing pass
Blessings balancing pass
Shop prices balancing pass
Reduced Level Up experience requirements
Balanced Ghost orbs effects
Increased monsters health in multiplayer
Reduced number of Elite monsters
Increased Elite monsters health
Enemy & Combat Changes
Elite monsters are no longer blocked by crowds
Improved monster rotation on low graphics settings
Fixed monsters rotating instantly
Fixed monsters spawning too close to players in multiplayer
Fixed monster position network synchronization
Gameplay Fixes
Fixed Ghost unable to pass through monsters
Fixed player unable to move as Ghost
Fixed Orbs Mastery not working
Fixed rare spell stats scaling too quickly
Fixed Everrotting One dying mid-air
Progression & Economy Fixes
Fixed red chests showing upgrade cost at max level
Fixed “NOT ENOUGH GOLD” appearing when upgrading max level chests
Fixed duplicate choices appearing in the Shop
Fixed Level Up book experience being too low in multiplayer
Fixed inconsistent Hexite gain between players
Technical Fixes
Fixed options not being saved
Fixed pathfinding issues
Fixed crash caused by Thundercharge
Fixed crash caused by Lightning Strike
Fixed crash caused by Shrine of Elites / Horde
Fixed windowed/fullscreen switching issues
Fixed start message timeout in singleplayer
Fixed instant bottom scrolling in the Hexforge
Fixed freeze when opening the Shop
Source
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