Full notes
Full Hexforger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Performance
- Gameplay
- Balance
Changelog 0.1.5
Controller Support
The game now supports controllers
Inputs are not yet rebindable
You can check in a submenu inside the options menu if the controller has been detected
Controls are explained in the submenu
Analytics
Upon startup, the game will ask if the player consents to send anonymized data for analytics
Analytics can be turned on/off in the options menu
Stability/Fixes
Added clearer error message at startup if the GPU cannot create the OpenGL context
Fixed "Smash 50 Runestones" challenge being completed earlier than intended
Fixed "Upgrade spell to level..." challenges being completed earlier than intended
Balancing
- Fireshard spellincreased shard count
- Winter's Respite spellincreased damage
Reworked spell reroll price logic
UI & UX
Version number is displayed again in the main menu.
Added Steam wishlist button in the main menu and on quit screen.
Added Discord button in the main menu and on quit screen.
Given more information upon a crash occuring at startup if the used GPU cannot create the OpenGL context
Improved Bell description (indicates that players gain more gold after ringing it)
Improved Runestone description (indicates that upgrades are permanent)
Options menu is now vertically centered
Standardized prompt text from "PRESS F" to "Press F"
Fixed game logo appearing in the background of the keybinds menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
