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Steam News23 May 20261mo ago

Hardmode Update

Hardmode Hardmode can now be unlocked as a reward for surviving 45 minutes Once unlocked, Hardmode can be selected by clicking on the bottom-right corner of the card in the Portal menu Balancing Reworked monsters' healt

Full notes

Full Hexforger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions23 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Server
  • Performance
addedHardmodeHardmode can now be unlocked as a reward for surviving 45 minutes
addedHardmodeOnce unlocked, Hardmode can be selected by clicking on the bottom-right corner of the card in the Portal menu
changedBalancingReworked monsters' health increases per bell ring
changedBalancingReworked bosses' health and damage increases per bell ring
changedBalancingBalanced XP and gold gain in multiplayer to match singleplayer progression
changedBalancingDecreased run max duration from 1h to 45min
number of chests given upon bosses' death32number of chests given upon bosses' death decreased, nerfEruption damage1510Eruption damage decreased, nerfBlaze of Glory blessing damages25100Blaze of Glory blessing damages increased, buffCapped damage character stat100%50%Capped damage character stat decreased, nerf

Hardmode

  • Hardmode can now be unlocked as a reward for surviving 45 minutes

  • Once unlocked, Hardmode can be selected by clicking on the bottom-right corner of the card in the Portal menu

Balancing

  • Reworked monsters' health increases per bell ring

  • Reworked bosses' health and damage increases per bell ring

  • Balanced XP and gold gain in multiplayer to match singleplayer progression

  • Decreased run max duration from 1h to 45min

  • Decreased elite spawn rate

  • Decreased number of chests given upon bosses' death from 3 to 2

  • Monsters now grant less gold and experience

  • Leveling up now requires more experience

  • Eruption radius is now a rare stat

  • Eruption radius now goes from 4.5m to 6m

  • Eruption damage decreased from 15 to 10 per level

  • Blaze of Glory blessing damages increased from 25 to 100 per level

  • Goatmen are now less numerous

  • Decreased damage character stat increase per level (from 1% to .5%)

  • Capped damage character stat from 100% to 50%

  • Decreased Permafrost initial radius from 6m to 5m

  • Decreased Permafrost radius increase per level from 4m to 3m

  • Increased Chilling Call initial radius from 2.5m to 4m

  • Increased Chilling Call radius increase per level from 1m to 3m

  • Increased Arcane Burst initial damage from 50 to 75

  • Increased Arcane Burst damage increase per level from 10 to 15

  • Increased Arcane Burst initial duration from 3s to 4s

  • Increased Arcane Burst duration increase per level from 0.5s to 1.5s

Challenges & Unlocks

  • Shrine of Horde can now be unlocked after killing 10'000 monsters in a single run (vs. 100'000 previously)

  • Reapers can now be unlocked after killing 5 bosses (vs. 10 previously)

UI & Tweaks & Fixes & Optimization

  • Added a warning sound effect and prompt when only 1 minute is remaining

  • Added a sound effect and flashing effect upon buying a challenge reward

  • Double Swords bonus is now displayed above a player's head instead of rotating around them

  • Fixed Double Swords "DAMAGE +100%" text always being displayed on the local player in multiplayer

  • Shrine prompts upon activation are now more explicit on the shrine effect

  • Improved font clarity

  • Fixed clock becoming unsynchronized between client and server in multiplayer

  • Fixed gold not being correctly updated client-side

  • Reworked Eruption VFX for better optimization

  • Fixed spells' icon offset in the spell bar

  • Added a sound effect upon Storm Bolt impact

  • Fixed in-game prompts being incorrectly shown above menus

  • Added centering on prompts

  • Fixed Shrines being invisible on rare occasions

  • Increased the duration of Shrine text prompts

Source

Steam News / 23 May 2026

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