Full notes
Full Hexforger update
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What changed
- Events
- Gameplay
- Balance
- Server
- Performance
Hardmode
Hardmode can now be unlocked as a reward for surviving 45 minutes
Once unlocked, Hardmode can be selected by clicking on the bottom-right corner of the card in the Portal menu
Balancing
Reworked monsters' health increases per bell ring
Reworked bosses' health and damage increases per bell ring
Balanced XP and gold gain in multiplayer to match singleplayer progression
Decreased run max duration from 1h to 45min
Decreased elite spawn rate
Decreased number of chests given upon bosses' death from 3 to 2
Monsters now grant less gold and experience
Leveling up now requires more experience
Eruption radius is now a rare stat
Eruption radius now goes from 4.5m to 6m
Eruption damage decreased from 15 to 10 per level
Blaze of Glory blessing damages increased from 25 to 100 per level
Goatmen are now less numerous
Decreased damage character stat increase per level (from 1% to .5%)
Capped damage character stat from 100% to 50%
Decreased Permafrost initial radius from 6m to 5m
Decreased Permafrost radius increase per level from 4m to 3m
Increased Chilling Call initial radius from 2.5m to 4m
Increased Chilling Call radius increase per level from 1m to 3m
Increased Arcane Burst initial damage from 50 to 75
Increased Arcane Burst damage increase per level from 10 to 15
Increased Arcane Burst initial duration from 3s to 4s
Increased Arcane Burst duration increase per level from 0.5s to 1.5s
Challenges & Unlocks
Shrine of Horde can now be unlocked after killing 10'000 monsters in a single run (vs. 100'000 previously)
Reapers can now be unlocked after killing 5 bosses (vs. 10 previously)
UI & Tweaks & Fixes & Optimization
Added a warning sound effect and prompt when only 1 minute is remaining
Added a sound effect and flashing effect upon buying a challenge reward
Double Swords bonus is now displayed above a player's head instead of rotating around them
Fixed Double Swords "DAMAGE +100%" text always being displayed on the local player in multiplayer
Shrine prompts upon activation are now more explicit on the shrine effect
Improved font clarity
Fixed clock becoming unsynchronized between client and server in multiplayer
Fixed gold not being correctly updated client-side
Reworked Eruption VFX for better optimization
Fixed spells' icon offset in the spell bar
Added a sound effect upon Storm Bolt impact
Fixed in-game prompts being incorrectly shown above menus
Added centering on prompts
Fixed Shrines being invisible on rare occasions
Increased the duration of Shrine text prompts
Source
Changelog.gg summarizes and formats this update. How we read updates.
