Full notes
Full Hexarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Workshop
- UI and audio
- Fixes
- Gameplay
This update makes further adjustments to card burning to achieve the following:
Bring gold production back in balance with hammers
Increase player options on a turn if they're willing to sacrifice cards
Don't require players to burn a card every turn for optimal play
Maintain the slower overall progression and rewards for planning from the last patch
Rule Changes
Card burns now always yield 1 hammer (except Firewood)
Firewood cards are initially called "Timber" and turn into Firewood next turn
Timber burns like any other card, Firewood burns for 2 hammers and 1 science
Starting deck includes 1 Firewood and 1 Timber
Lumbermills built on same hex multiple times by same player will not give additional Timber
UI
Civ selection changes so you can view info for your currently selected civ
Fixes
Fixed an issue where using Mass Produce and then Lumbermill would result in Lumbermill card being drawn instead of Firewood/Timber
Fixed an issue where city growth text from Capital placement could appear off screen
Fixed an issue where hex detail popups would appear when score screen is in foreground
Misc
Various performance improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
