HomeGamesUpdatesPricingMethodology
Steam News6 August 202511mo ago

August Update - Balance and New Rules

Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards.

In this update3

Full notes

Full Hexarchy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions7 changes3 removals
  • Gameplay
  • Workshop
  • Balance
  • Fixes
  • Server
changedMost of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.
changedRule ChangesPalace gives 1 more hammer
addedRule ChangesMine adds 1 additional hammer to yield
addedRule ChangesFishing Hut now also adds 1 gold to yield
changedRule ChangesHut spawn rates increased
removedRule ChangesRemoved Embark hammer cost

Hexarchy changes

changedMost of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.
changedPalace gives 1 more hammer
addedMine adds 1 additional hammer to yield
addedFishing Hut now also adds 1 gold to yield
changedHut spawn rates increased

Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.

Rule Changes

  • Card burns now give 5 gold for first burn per turn then 4,3,2,1

  • Firewood burns still give 2 hammers and 1 science

  • Palace gives 1 more hammer

  • Mine adds 1 additional hammer to yield

  • Fishing Hut now also adds 1 gold to yield

  • Huts are more likely to give science

  • Hut spawn rates increased

  • Removed Embark hammer cost

  • Scout gather hammer cost removed

Balance

  • Imperial Guard now starts with General promotion instead of Vanguard

  • Imperial Guard cost reduced to 9 hammers

  • General Promotion now buffs nearby units immediately when applied and at start of each turn

  • Mamluk gold cost increased to 6

  • Removed shuffle gold cost reduction from China

Fixes

  • Fixed an issue where camera would sometimes not automatically pan to attacks on your units

  • Fixed an issue where map generation could fail in multiplayer games with large player counts

  • Fixed a rare issue where the game would stop responding when quitting

Source

Steam News / 6 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.