In this update3
Full notes
Full Hexarchy update
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What changed
- Gameplay
- Workshop
- Balance
- Fixes
- Server
Hexarchy changes
Most of the Experimental Rules are now implemented in the default game. These changes encourage players to grow their economies through improvements, buildings, and wonders, rather than relying on burning cards. The old game rules are playable with the Legacy Mode custom game options.
Rule Changes
Card burns now give 5 gold for first burn per turn then 4,3,2,1
Firewood burns still give 2 hammers and 1 science
Palace gives 1 more hammer
Mine adds 1 additional hammer to yield
Fishing Hut now also adds 1 gold to yield
Huts are more likely to give science
Hut spawn rates increased
Removed Embark hammer cost
Scout gather hammer cost removed
Balance
Imperial Guard now starts with General promotion instead of Vanguard
Imperial Guard cost reduced to 9 hammers
General Promotion now buffs nearby units immediately when applied and at start of each turn
Mamluk gold cost increased to 6
Removed shuffle gold cost reduction from China
Fixes
Fixed an issue where camera would sometimes not automatically pan to attacks on your units
Fixed an issue where map generation could fail in multiplayer games with large player counts
Fixed a rare issue where the game would stop responding when quitting
Source
Changelog.gg summarizes and formats this update. How we read updates.
