Update log
Full Heroes of Hammerwatch II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- UI and audio
Trinket material rewards (Crystal and Dust) after a mission now go up by 10% per New Game+
Fixed issue with resuming runs spawning the player out of bounds from the level
Fixed broken healing on Entangle and Dark Ritual for clients in multiplayer
Added some more high tiers of certain accomplishments: Damagers, Heavy Hitters, Critical Hitters, Potion Gulpers, Spellcasters, Blockers, Combo Streakers, Hunter, Murderer, Exorcist, Demolisher, Sanctifier
Adjusted high tiers of accomplishments so Murderer and Demolisher are a bit quicker to get and Exorcist a bit slower to get, to make them more even
Shadow Rifts minimap icon now shows when it's been used
Character screen now defaults to equipment inventory when opened in town
Fix for Apothecary removing potion charge upgrades when talking to her in intro mission with a higher level character in multiplayer
Icon/keyword legend in bottom left of UI now shows keyword descriptions for equipment
Fixed lesser shades showing hp bars while in spawn animation
Blueprints in levels are now a bit more consistent in how often they show up
Added info about current ilvl to blacksmith equipment upgrading
Fixed issue with getting Builders accomplishment incorrectly as client in multiplayer
- CosmeticFixed ConvictionShield of Faith level up bonus of block amount being reversed
More string and UI adjustments for game translatability in different languages, "unicode" font now works better for non-chinese languages, "chinese" font-set added for previous behavior if preferred
We've been working on a number of balance changes with a focus on improving the scaling of certain mechanics, especially weapon attacks and strength builds. It's not quite ready yet, but it will be the focus of the next patch.
Source
