Update log
Full Heroes of Hammerwatch II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- UI and audio
Added character customization to the Guild Hall
Minimap now shows when some more dungeon features (Traveling Cook, Shady Trader, Trinket Shop, Imp, etc) have been used
Changed minimap icons of valuables, materials and equipment
Serverlist now displays some information about level of characters in a lobby
Added game option Multiplayer Game Marker to be able to turn off and change the color of the markers below other players
Added 2 hair colors and some more feminine jaw shapes
Fixed AoE player skills being inconsistent in dealing damage as a client in multiplayer (Entangle, Firewall, Glyphs, etc)
Fixed Masonry Chisel trinket and Apothecary's Supplies trinket set descriptions
Fixed Wicked Hooks trinket breaking when attuned
Lowered Rogue's Grenade mana cost to match description
Fixed Whirlwind & Flamespray dealing inconsistent damage
Fixed issue where a player wouldn't get a NG+ increase if the mission played was higher than his max
Fixed shadow curse removal stat not counting curse removed by Imp
Fixed Magic Shop mission loadout displaying as empty even though it had something selected
Removed indestructible firewood stack from high level town square prefabs
Added player classes to Coop HUD
Fixed level announce text not properly being centered on some boss levels
Fixed issue where free skillpoints didnt show in playermenu when there were no free attribute points
Combo: None now shows as picked at Library
Fixed some more strings not being changeable by translations
Class promotion UI can now be closed by X in corner
At the magic mirror in the Guild Hall you can now change the name and look of your character for a small fee.
Source
