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Steam News16 July 20261mo ago

0.18.2.0

0.18.2.0 Additions: New Mission! Choosy Corners. Hero equipment is now upgraded by completing quests, and cannot be changed. Complete the final quest to win.

In this update4

Full notes

Full Heroes For Hire - Guild Micromanagement Simulator update

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What changed

2 fixes3 additions5 changes3 removals
  • Gameplay
  • Balance
  • Performance
addedAdditions:New Mission! Choosy Corners. Hero equipment is now upgraded by completing quests, and cannot be changed. Complete the final quest to win.
addedOther Changes:Speedway Slums and Corporate Mode's new goal is to complete the final boss! (Functionally is the exact same for Speedway Slums.)
removedOther Changes:Crafted weapons and clothing can no longer be randomly downgraded, only upgraded.
changedBalance:The Druid set now has a new effect. When gems activate, the hit will now always deal critical damage. The old effect was impossible to balance, and too strong even as weak as it possibly could be.
changedBalance:Hurricane Titus' attacks now deal less damage.
addedBalance:Fairy Godfather and Godmother now have less health but more defence.
the Sailor's sell price250%130%the Sailor's sell price decreased, nerf

Heroes For Hire - Guild Micromanagement Simulator changes

addedNew Mission! Choosy Corners. Hero equipment is now upgraded by completing quests, and cannot be changed. Complete the final quest to win.
addedSpeedway Slums and Corporate Mode's new goal is to complete the final boss! (Functionally is the exact same for Speedway Slums.)
removedCrafted weapons and clothing can no longer be randomly downgraded, only upgraded.
changedThe Druid set now has a new effect. When gems activate, the hit will now always deal critical damage. The old effect was impossible to balance, and too strong even as weak as it possibly could be.
changedHurricane Titus' attacks now deal less damage.

0.18.2.0

Additions:

  • New Mission! Choosy Corners. Hero equipment is now upgraded by completing quests, and cannot be changed. Complete the final quest to win.

Other Changes:

  • Get The Ball Rolling is now Ventura's List, and is functionally identical.

  • When quests are finished, the next quest is now immediately available instead of being level locked.

  • Speedway Slums and Corporate Mode's new goal is to complete the final boss! (Functionally is the exact same for Speedway Slums.)

  • Enemy level is now displayed on the raid popup. (Determines some stuff behind the scenes, largely visual.)

  • The guild hall is now always visible, even before construction is finished up.

  • Crafted weapons and clothing can no longer be randomly downgraded, only upgraded.

Balance:

  • The Druid set now has a new effect. When gems activate, the hit will now always deal critical damage. The old effect was impossible to balance, and too strong even as weak as it possibly could be.

  • Hurricane Titus' attacks now deal less damage.

  • Fairy Godfather and Godmother now have less health but more defence.

  • Web traps now stun enemies for shorter, sand traps no longer stun enemies. I don't think the web trap was working properly before either.

  • Some enemy levels have been adjusted. (Again, mostly impacted accuracy and run chance.)

  • The gardener set bonus healing has been reduced.

  • Reduced the Sailor's sell price from 250% to 130%, and the Black Market's sell price from 250% to 150%.

Bug Fixes:

  • Fixed a crash caused by exiting in the main menu.

  • Running from boss raids no longer counts as beating the boss. (Not actually sure this was happening outside of testing, but now should never happen.)

  • Fixed a crash with the Bull Shark.

Source

Steam News / 16 July 2026

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