Full notes
Full Hero Lodge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- UI and audio
- Fixes
- Balance
Hero Lodge changes
Patch 1.1.00
This patch includes a big block of changes: mostly focused on making the base game play better. Some setup is being done behind the scenes for a new rogue like game mode that will be released at a later date.
TLDR: Can swap weapons between heroes in equip menu. Can equip directly to heroes when crafting or when buying for a specific hero. Mouse over resists have a background and resist type Icons. Confirm movement route is now a more pronounced Pinkish arrow instead of a thin yellow dotted line.
3/31/2024
CRAFTING/SHOPS/ITEMS
Added the ability to swap weapons with other heroes in the equip menu: was very awkward if you wanted to swap weapons between two heroes: you'd have to swap one of them to a different temporary weapon.
Swap weapon options will always show up first in the list regardless of sort method.
Save/Load Teams will now swap weapons if both heroes can use a weapon when loading a team.
MASSIVE improvements to Hero Specific Store buying/selling: you'll be able to see currently equipped items and current hero you're shopping for on the right, when you click an item while in Buy mode the item's bar will replaced with an "equip this item?" bar that upon clicking will equip the item to the current hero (this way you don't have to go equip items each time you buy items for a specific hero!)
HEFTY optimization: crafting/equipping/store should all load options faster.
New icons added to crafting menus to show where weapons start and where accessories start. (also added to hero specific store options)
Crafting: Own count now shows in the top left (to make room for weapon/accessory small icons)
Crafting: items that take 6 + materials will now have their material words scrunched up a bit to make room for the Own Count of the item below.
Crafting will now let you equip a crafted item directly on a hero by clicking on their portrait while on the craft confirm screen.
Crafted message will now color match to items rarity.
Philo store now says "Transmuted -Item Name-" instead of "Bought -Item Name-".
Philo store, regular store will now have color matching to items rarity in their bought/transmuted messages.
Philo store sorting added, weapon/accessory icons added.
Philo store dupe glitch fixed.
Player main stats will also show in bottom right equipment preview for crafting.
AWAY label added to the red portraits on equipment usable by portraits when a hero is unavailable but not dead. AWAY and DEAD labels added to hero specific button in crafting/shop when appropriate.
Fixed a bug where the hero specific button highlight layer would sometimes be behind the button.
Crafting: confirm page will now show missing/dead strings over red portraits.
Fixed bug where crafting an accessory wouldn't show the E for equipped on heroes if crafting an accessory usable by all heroes and the crafted accessory had a space in it's name.
Added Stat colors to weapons/accessory tooltips.
Strength stat color changed to a nice Salmon instead of a red that was too similar to the
"negative red" color.
Magic stat color changed to a darker blue to differntiate it from the rare item blue color.
Stat gain tooltips for weapons/accessories reworded: Instead of "Strength +2" it would
now say "+2 Strength".
Early game Epic Bone crafted weapons have had a 2nd modifier added to them to make them more exciting: if this stat boost would increase the weapon damage the weapon damage has been reduced by the same amount. (examples: bone blade now raises magic by 1, bone g axe now raises str by 1 but has 1 less base damage)
Fixed Omega Tachi weapon tooltip to show the bonus Full HP damage that it was giving.
Wooden sword (Swordman and frost ninja starting weapon) damage type changed to slash: didn't like that they started with blunt damage but switched to slash later: could've caused some confusion.
Katana weapon now gives 2% Critical Chance.
Iron Hammer now gives +1 elemental smash damage.
Lycan Crest accessory buffed (Cosmic Knight's t10 unique)
Crafting/equip menus new highlights added for if you're looking at weapons/accessories/materials.
Bone Cutlass now also reduces Rally CD by 2.
Added new accessory power: increases damage with basic attacks by a %. This bonus is multiplicative.
Appears on three new accessories that have been added to monster loot tables in the base game (tier 3, tier 8, tier 10)
Changed how rounding works with selling items at store.
Fixed store/crafting to not 'Spoil' the names of locked heroes when trying to buy/sell/craft for a
specific locked hero with no items available.
Weapon loot tooltip if in the 4th column and having an extended tooltip going off screen fixed.
Excute and Mercy Modifiers on gear are now seperate multipliers: very rare to have gear with both Execute and Mercy equipped but it would create a problem where enemies below 30% HP but above 25% HP wouldn't gain execute bonus because of the negative overall execute number.
Items with negative execute chance will now say -XX% Mercy instead of -XX% Execute.
Changed tooltip for Execute to say "Separate Multiplier" rather than "calculated before damage" to more clearly explain how execute functions (and what makes it potentially more impactful than some of the other damage types that are additive with resists)
Items when buying/selling for a specific hero will now show only boosts for the current hero instead of cycling through different skill boosts (the old way was making it hard to see what a given item would do for current hero).
Bonus dmg vs allies on accessories shows as red now, and minus damage to allies shows as green. ----------------- SKILL FIXES/CHANGES
Can create arrows with archer on the body of Dead Arbormancer.
Fixed Arcane Energy> archmage advanced skill tooltip to properly show the bonus damage: This was a Tooltip bug only.
Updates to some of the potion big art: color contrast + capacity for some mid potions.
Field Mixer advanced skill can now exceed potion max capacity (but can never fill potion over 3 charges)
Fixed bug with move + skill and certain skills.
Fixed bug with Sandman self destruct on map edge.
Arcane Swap Arcanist skill won't unlock until level 2.
Some advanced skill tooltips would show up on characters that weren't yet level 5.
Fixed One of the witch advanced skills that would trigger only at level 6 not at level 5....
Warden tooltips changed to say "friendly damage/dmg" instead of friendly fire.
Barkeep passive tooltip visual bug fixed.
Stat gem sprites updated.
Arcanist passive tooltip now includes Spellblade scaling off level info.
Arcanist Arcane Swap base CD lowered to 3, cooldown with Arcane Master advanced skill is now zero!
Added special dual element cursors to Archmage dual element skills and some other character dual element skills.
Dragoon Jump marker will show up much quicker (and canceled jumps will have the Dragoon return to party much quicker)
Assassin hero unlock bio Energy Pill wording changed. ----------------- UI FIXES/CHANGES
Changed the sorting order of resists to match the order of resist types when guarding: helps with readability.
Changed fire damage icon size to more closely match size of other damage type icons.
Changed frost damage icon to more closely match size/theme of other damage type icons.
Added damage type icons to moused over target resists, detailed hero resists etc.
Added a grey backing box to moused over resists to make them easier to read.
Guard icons will now swap for the new resist icons on moused over resists and detailed stats resists.
Reworked the movement path lines into a thicker red arrow (for confirm movement mode).
Move to use skill range 1 skills also uses the new visual path code.
Enemy bottom left will no longer show barrier/shell amounts (it had some problems when late game bosses with over 1000 max HP had a barrier and it never really showed up for a useful amount of time anyways: barrier amount can still be seen when mousing over targets next to their bottom right large life bar.
Load Menu: hero level will now show up in the top left of current teams portraits.
Enemy special words now have a background bar to make them more legible on bottom right portrait: will fuse with the resist background once there are at least 4 resists revealed (resist positioning adjusted when 3 or less resists are revealed to be more centered).
Fixed bug with enemy's bottom left portrait on their turn showing guard type in red as well as showing ??? instead of current block type.
Stat mouseover tooltips in Organize Team properly aligned.
Advanced Ability training screen: left most skill will now have 2 pixels between it and the next skill just like the pixel count between middle choice and the choice on the right.
Fixed bug where NG+ Campaign 8 outro materials screen would sometimes fail to show.
Fixed a bug where if you booted up a save file with food buffs and started a mission, and then when to a save file without food buffs, the escape menu would show the previous save's food buff tooltip (this was a visual bug only, had no effect on player stats).
Confirm attack arrow indicator position fixed up and no longer doubled up in specific situation.
Fixed tooltip bug for respec amount to properly show 80% when 90%/100% haven't been unlocked.
Fixed issue with alchemist apprentice organize team declaring guard type as dodge when it is supposed to be counter.
Fixed issue with guard cost reduction when hero was in the first Team Slot.
Added new tooltip when unlocking heroes that will show damage types the hero can deal in the top right.
- Bestiary formating changedwill fill left page and then right page rather than cutting across the top. Also added special formating for final page of NG+ Bestiary.
Fixed a bug when selecting Golden Skeleton (NG+ enemy) in Bestiary.
Difficulty selection screen buttons moved left to better center them as a whole.
Added big hero portraits left of the Unlock hero button when unlocking new heroes.
Recruiting new heroes will show damage types of that hero in a new tooltip in the top right of screen. ----------------- Misc Changes/Bug Fixes
Fixed some references in Campaign 4 premission: Blood Farm was sometimes refered to as Blood Banks.
Rat Queen rat wheel squeak SFX volume lowered.
Rat Queen spikes will now slightly open when they are the next spikes to be activated.
NG + Rat Queen spikes are arranged in lines instead of a checkers pattern.
Put in a catch to find broken saves: any games saved using this version will still cause problems with older version of the game
Fixed a bug where spawning new dummys on the training dummy level and then killing them would mess with the count of overall training Dummys.
Training Dummy level: spawn stat gem tooltip will now update to say unusable based on conditions.
Fixed a bug where if Randall was surrounded on mission 1-3 when he was released, his smoke bomb effect would show up not centered on his character.
Fixed minor bug that a brief load screen would flicker when trying to access organize team at the very beginning of the game before you have it unlocked as an option.
Fixed some font issues in specific tooltips.
Fixed a bug where rat mission 2 was sometimes unbeatable when replaying it after already beating it.
Most enemys with a stun can no longer stun an already stunned target.
Stunned floating text is now purple instead of white.
Some wording/spelling issues fixed.
Added special zoomed in TOME art when reading the secret Tome in Dracula's Chambers.
Fixed dialogue bug with secret Tome in Dracula's chamber.
Fixed an extra pixel on barbarian's Shredder weapon idle frame 0.
Fixed Demon's Bane weapon unlock to auto update weapon info.
Fixed bug where some protect objectives (caliburn, jeno gates) would take damage at end of turn from having negative ap for the AP to HP conversion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
