Full notes
Full Heritage - A Dragon's Tale update
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Repeated intro
Hey everyone, hope you're all doing well! I have a rather large list of bug fixes in today's patch lol.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Balance
Heritage - A Dragon's Tale changes
beating the soul well more than once teleports the player to location 0,0 on the map
at the end of khevari desert you can walk out of bounds and die off the right side of the screen
the player can dodge either during or just after the message box in the underground level which will make the player get stuck behind the gate after the bridge closes
teleporting back up the narrow vertical segments in the sky level will make flame spawn in the air to the right of the teleporter
if Ewing plays a non-looping song the song will not loop but the previously played song will begin playing instead
if you fall down the left wall side of the trap in the
spooky castle
level you get stuck in the wall and need to exit the level
if you fall on the right side of the wall in the same level in the same area you can stand on the floor that is just off the bottom of the screen
When you defeat the
tank
miniboss in the fortress mini level the rocket launchers become invisible but still solid
once you defeat the
tank
miniboss if you return the fortress mini level there is an invisible wall you can't go passed
A random encounter in the Vagus mountains has invisible rocket launchers but they're still solid
Some damage you take with the damage reduction upgrade causes no visible change to the health in your HUD
the hearts that show over flame's head in the overworld don't show properly if you have a fraction of a heart
Light Tome isn't showing its description with max stats while fighting deagon a second time (alread have fhel sword)
A
Deagon
could be killed while he's in the background transitioning to phase 2
defeating a boss a second time only ever shows flame's first sword instead of fhel's sword
There is a missing spike tile in the cave to Glaciona on the Glaciona side
Skipped cutscene lore doesn't get cleared/wiped when skipping the intro cutscene and then quitting then loading another save file
The Hallowmire is the only main level in Torga that can't be fast traveled to
Glensdele village can still be visited after Act 2 begins
The keeper at the shrine of awakening needs new text after
defeating Ash
Track 45 is listed in-game as "Tyrant's Gazse" instead of "Tyrant's Gaze". This is when you ask Ewing to play a song in town
The player can pause and open the menu after attempting to enter a level
High jumping onto the outdoor hook chain in the military base level (in the really tall section) you can get embedded in the hook but can't climb it
The narrow death pit in the mountains near tenebor village is really long; needs an instakill collision
Getting hit by debris in Mechos' fortress can cause the player to get embedded in walls
The game could possibly crash when entering an enemy encounter on the southern bridge leading from Settor to Kedoro
The fire worm in Calidor sometimes had no entry in the bestiary
The giant fish enemy sometimes had no entry in the bestiary
The fire trolls in Calidor didn't have a unique bestiary entry
The bestiary was missing a few entries
The shadow balls summoned by the final boss could still damage the player even after being reflected and dealt comically large damage
Increased the cooldown between attacks for the trolls to address stunlocking
This is the first patch since supporting two separate operating systems but i did a quick test on both Arch and on Win11 and didn't experience any issues. Let me know if you run into anything!
You can confirm the version of the game is up to date by the version info in the game window and on the title screen ^^ Thanks as always for your support!
Source
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