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Steam News20 March 20263mo ago

Patch Notes #2

Hello everyone! Thank you for all the amazing feedback on the Heritage Demo. We’re extremely happy with the results we’ve achieved, and even happier to see you enjoying our game.

Full notes

Full Heritage update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix13 additions7 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
  • Store
changedWithout further ado, Patch Notes #2 is live!This patch mainly focuses on visual improvements and gameplay feedback to make each run smoother and more satisfying.
addedHighlightsSteam post image new Boss year screen and new exclusive effects for Scrolls
addedHighlights[NEW] New Scroll animation with exclusive effects for Mystic and Forbidden types.
addedHighlights[NEW] Full visual effects during Boss years with rain and environment interactions.
addedHighlights[NEW] New hit shader in battle for improved visual consistency.
changedGameplay Changes[IMPROVED] Battle timer now works as a countdown.

Thank you for all the amazing feedback on the Heritage Demo. We’re extremely happy with the results we’ve achieved, and even happier to see you enjoying our game.

We’re glad to hear your frustration with Eep ːsteammockingː, and even more excited about the competition to see who could win the most that we had on our Discord (letsets and Kai, you surprised us)!

Without further ado, Patch Notes #2 is live!

This patch mainly focuses on visual improvements and gameplay feedback to make each run smoother and more satisfying.

UPDATE for NEW BETA version 1.3.05

Highlights

Steam post image new Boss year screen and new exclusive effects for Scrolls

  • [NEW] New Scroll animation with exclusive effects for Mystic and Forbidden types.

  • [NEW] Full visual effects during Boss years with rain and environment interactions.

  • [NEW] New hit shader in battle for improved visual consistency.

Gameplay Changes

  • [IMPROVED] Battle timer now works as a countdown.

  • [NEW] Player name now auto-increments when starting a new run.

Visuals

  • [NEW] “Pop” animation when Scrolls appear on screen.

  • [IMPROVED] Character Stats screen now scales stats more clearly when increasing.

  • [NEW] Pulse effect and radar interaction on Character Stats.

  • [NEW] Notification added to the Library button when new content is unlocked.

Localization

  • [IMPROVED] General improvements to visual clarity and UI feedback.

Bug Fixes

  • [FIXED] Initial timeline starting at Year 0 now correctly begins at Year 1.

Notes

  • [NEW] New SFX when purchasing Scrolls with Gold and Soul.

  • [NEW] New SFX for Monkey, Dog, and Lizard characters.

  • [IMPROVED] Next patch will continue focusing on visual improvements.

  • [IMPROVED] Patch #3 will bring new transitions and remaining SFX (Horse).

  • [IMPROVED] Future focus on run progression and more healing opportunities.

  • [SURPRISE] A huge surprise is planned for Patch #7 or #8… something is already leaving paw prints around...

Final Notes

We’ll keep monitoring feedback and refining the game to ensure every run feels fun and consistent. There’s still a lot of work ahead, and we’re fully focused on it.

After updating the game, we recommend starting a new run, as previous saves may not reflect the changes correctly and could cause inconsistencies.

If you encounter any issues, please contact us at: bigthreegames@gmail.com

What’s Next?

We’re working on new systems and important structural improvements for the future of Heritage. These changes are part of a broader effort to evolve the overall experience. More details soon.

Steam Reviews: Your Feedback Matters

We’re reading all Steam reviews and truly appreciate the feedback. Please keep sharing your experiences! It helps us prioritize improvements and evolve the game with each update.

Join our community to stay up to date with news and future updates.

Thank you for playing Heritage ❤️

Big Three Games Team

Source

Steam News / 20 March 2026

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