Full notes
Full Heresy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
0.15:
- terrain leveling over seams
- job control complete
- level 2 building functions complete
- hut/wooden building collider optimize
family tree and enforcing number of children 0.14:
- outline shader change
- items being built detail text
- inventory updates while working job
excluded job buildings from stock pile locations for harvesting AIs - collider fix on hut command and hut 3 - research menu - research AI - production right menu and tab - job AI - fixed icon bug where they sometimes wouldn't show up on the right menu - occupation menu - golden wings and black wings added - invisible wall addition to trees for pathfinding - consolidated tree remove process to increase performance/reliability - fixed threshold on command hut - layermask raycast fix to avoid units while calculating valid positions - stockpile and campfire leveling replaced with rotate to fit terrain - reduced palisade wall costs - added delays in tree chopping to increase frame rate on downed tree - changed inventory tree colliders to allow for better pathfinding - reworked action menu: banner image in center Formations:
- Loose
- Line
- Double Line
- Column
- Spread
- Wedge Aggression control:
- Aggressive
- Stay in Formation
- Ignore Enemies
Flee from Danger Occupation panel: monitors current job and status (not done yet) - attack AI improvements - when units retreat, they will both avoid enemies and return to safety - fixed bug where unit would still be holding an arrow if recently possessed 0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag bug that would cause buildings to not load - fixed equipment bug showing tainted crown (lich) as massive - fixed script timing causing null errors after reusing units 0.12: Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32 - swapped the 64 build and 32 build within steam - added 15 Skin colors - added help reference guide for default controls (keyboard shortcuts, mouse functions) - fixed bug where newly born villagers would not be assigned to a team - added flag selection in profiles, shields will now display flags - created and added flag banner to profiles 0.11: - Texture scaler added to master_combiner script to reduce memory overhead - Unloading Unused Assets and Garbage Collection checks to reduce used memory
Source
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