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Steam News16 December 201510y ago

Heresy 0.15 Update Notes

0.15: - terrain leveling over seams - job control complete - level 2 building functions complete - hut/wooden building collider optimize - family tree and enforcing number of children 0.

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Full Heresy update

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What changed

0 fixes0 additions1 change0 removals
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changed0.15: - terrain leveling over seams - job control complete - level 2 building functions complete - hut/wooden building collider optimize - family tree and enforcing number of children 0.14: - outline shader change - items being built detail text - inventory updates while working job - excluded job buildings from stock pile locations for harvesting AIs - collider fix on hut command and hut 3 - research menu - research AI - production right menu and tab - job AI - fixed icon bug where they sometimes wouldn't show up on the right menu - occupation menu - golden wings and black wings added - invisible wall addition to trees for pathfinding - consolidated tree remove process to increase performance/reliability - fixed threshold on command hut - layermask raycast fix to avoid units while calculating valid positions - stockpile and campfire leveling replaced with rotate to fit terrain - reduced palisade wall costs - added delays in tree chopping to increase frame rate on downed tree - changed inventory tree colliders to allow for better pathfinding - reworked action menu: banner image in center Formations: - Loose - Line - Double Line - Column - Spread - Wedge Aggression control: - Aggressive - Stay in Formation - Ignore Enemies - Flee from Danger Occupation panel: monitors current job and status (not done yet) - attack AI improvements - when units retreat, they will both avoid enemies and return to safety - fixed bug where unit would still be holding an arrow if recently possessed 0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag bug that would cause buildings to not load - fixed equipment bug showing tainted crown (lich) as massive - fixed script timing causing null errors after reusing units 0.12: Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32 - swapped the 64 build and 32 build within steam - added 15 Skin colors - added help reference guide for default controls (keyboard shortcuts, mouse functions) - fixed bug where newly born villagers would not be assigned to a team - added flag selection in profiles, shields will now display flags - created and added flag banner to profiles 0.11: - Texture scaler added to master_combiner script to reduce memory overhead - Unloading Unused Assets and Garbage Collection checks to reduce used memory

0.15:

  • terrain leveling over seams
  • job control complete
  • level 2 building functions complete
  • hut/wooden building collider optimize

family tree and enforcing number of children 0.14:

  • outline shader change
  • items being built detail text
  • inventory updates while working job

excluded job buildings from stock pile locations for harvesting AIs - collider fix on hut command and hut 3 - research menu - research AI - production right menu and tab - job AI - fixed icon bug where they sometimes wouldn't show up on the right menu - occupation menu - golden wings and black wings added - invisible wall addition to trees for pathfinding - consolidated tree remove process to increase performance/reliability - fixed threshold on command hut - layermask raycast fix to avoid units while calculating valid positions - stockpile and campfire leveling replaced with rotate to fit terrain - reduced palisade wall costs - added delays in tree chopping to increase frame rate on downed tree - changed inventory tree colliders to allow for better pathfinding - reworked action menu: banner image in center Formations:

  • Loose
  • Line
  • Double Line
  • Column
  • Spread
  • Wedge Aggression control:
  • Aggressive
  • Stay in Formation
  • Ignore Enemies

Flee from Danger Occupation panel: monitors current job and status (not done yet) - attack AI improvements - when units retreat, they will both avoid enemies and return to safety - fixed bug where unit would still be holding an arrow if recently possessed 0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag bug that would cause buildings to not load - fixed equipment bug showing tainted crown (lich) as massive - fixed script timing causing null errors after reusing units 0.12: Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32 - swapped the 64 build and 32 build within steam - added 15 Skin colors - added help reference guide for default controls (keyboard shortcuts, mouse functions) - fixed bug where newly born villagers would not be assigned to a team - added flag selection in profiles, shields will now display flags - created and added flag banner to profiles 0.11: - Texture scaler added to master_combiner script to reduce memory overhead - Unloading Unused Assets and Garbage Collection checks to reduce used memory

Source

Steam News / 16 December 2015

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