Full notes
Full Heresy update
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What changed
- Balance
0.18: A Major refactoring of past code has taken place to accommodate multiple enemy villages. I stopped keeping track of all the changes and bug fixes since they were pretty extensive. The onslaught menu has been reworked to allow for addition of these new AIs. There's a very dumb basic AI that I will expand upon later, but it is currently functional to build a small village and get started. If you're curious about that, the last youtube video I posted shows an earlier version. I'll put together another youtube video after I fix one critical bug, more on that below. It's important to note that if you run into any bugs, please let me know. I've done my best to continually test, but if anything strange happens, I'll look into it immediately and attempt to fix it. The critical unfixed bug: There's an issue with the inventory reskinning system that causes errors when a lot of units are trying to change their equipment. This can sometimes lead to barbarian units being invisible except for their weapons. I'm going to rework the ordering method that is used to instead cancel mid-reskin if there are multiple changes to the armor. This should shore up any bugs coming from the core models. The crown and Lich's crown need to be converted into skinned meshes instead of static meshes, so I'll do a full backup of the game files before doing this. I've learned it's best to do this before making any changes since maya can occasionally screw everything up.
Source
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